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Balin (Balin)
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Posted on Friday, August 27, 2010 - 5:35 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Introduction: Fellow puzzlers, your job in this puzzle is to step into the shoes of Officer Joshua Cornwall and solve the mystery of who killed Mr. Boddy, where, and with what. Since I am American, I will be using the American names of characters, weapons, etc. in this adventure.

This puzzle is based off the 2002-2003 release of the CLUE game, as well as the two mystery books based on it and the "Cluedo chronology" on Wikipedia, with some elements taken from the 1985 film.

I hope you enjoy. So, without further ado...


The front gates of Tudor Hall close behind you, and the automobile drives away. Your gaze passes down the driveway, past the ornamental pond, over the garage, and directly at the front door of the mansion. Nervous, you reach into your pocket and pull out the letter you received only this morning. Unfolding it, you read once more:

7 June 1926

Officer Joshua Cornwall:

As you undoubtedly know, anthropologist John Boddy, alias Dr. Black, was brutally murdered two nights ago. Our initial investigation did not yield a conclusion, so I am placing this investigation in your hands.

You will be assisted by Officer Eric Tate, who is waiting for you inside Tudor Hall. The six guests who were staying with Mr. Boddy, and are still at the mansion, are the only possible ones who could have committed the crime.

I am entrusting you with this case. It is your duty to determine WHO killed Mr. Boddy, WHERE, and with WHAT. Officer Tate has the case file with him, and if you need any assistance, feel free to reach me by telephone - I believe there is a phone in the Hall.

This case is in your hands now.

Signed,
Inspector Winfield Brown
It_so_happened (It_so_happened)
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Posted on Friday, August 27, 2010 - 7:05 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well, what am I standing out here for? Go on in!
Balin (Balin)
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Posted on Friday, August 27, 2010 - 7:30 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well, what am I standing out here for? Go on in! You open the front doors and walk into the front hall, instantly astonished by the beauty of this place. Paintings line the walls, the trim gleams golden...wow. Your attention is drawn to a suit of armor directly to your left - a knight in shining armor, one could say. There is a large phone on a small table to your right, and behind it is a large grandfather clock.

There are many, many doors in the hall: three on the left wall, one double door at the back, and four on the right (as well as the front door, which you just entered). There is also a large column in the center of the hall with a door set in it, probably leading to the cellar.
Ixoye724 (Ixoye724)
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Posted on Friday, August 27, 2010 - 8:10 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Of all formats of lateral puzzles, this kind is my favorite...

Do we know the identities of the 6 guests? If not, it may be wise to assemble them and at least get their names to begin with.
Also, can we find out who was the last person in the house to see Mr. Boddy alive?
Lastly, please inquire as to where Mr. Boddy's body (ha, ha) was found.
Balin (Balin)
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Posted on Friday, August 27, 2010 - 8:31 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Of all formats of lateral puzzles, this kind is my favorite... =)

Do we know the identities of the 6 guests? That information could probably be found in the case file. Side note: I'm sure YOU know their names, but Officer Cornwall doesn't. If not, it may be wise to assemble them and at least get their names to begin with. Well, you'll have to find them first.
Also, can we find out who was the last person in the house to see Mr. Boddy alive? You'll have to ask the guests themselves, although you're not sure exactly where to find them.
Lastly, please inquire as to where Mr. Boddy's body (ha, ha) was found. That information is also probably in the case file.
Ixoye724 (Ixoye724)
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Posted on Friday, August 27, 2010 - 8:35 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Allright, then let's convene with Mr. Tate and check the case file as to where the body was found.

Also, check and see if the case file includes any statements from any of the guests.
Balin (Balin)
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Posted on Friday, August 27, 2010 - 8:36 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Allright, then let's convene with Mr. Tate and check the case file as to where the body was found.

Also, check and see if the case file includes any statements from any of the guests. This would be a good idea, except you're not sure exactly where to find him. He's got to be behind one of these doors.
Ixoye724 (Ixoye724)
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Posted on Friday, August 27, 2010 - 8:44 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, I see now...unless there are opposing suggestions, let's start by trying the double doors at the back - open them if they are unlocked.
Balin (Balin)
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Posted on Friday, August 27, 2010 - 10:29 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, I see now...unless there are opposing suggestions, let's start by trying the double doors at the back - open them if they are unlocked. You find that these doors are...surprise!...locked.
It_so_happened (It_so_happened)
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Posted on Saturday, August 28, 2010 - 5:06 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Not a terribly helpful fellow so far, that Mr. Tate.
First door on the left, perhaps?
Ixoye724 (Ixoye724)
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Posted on Saturday, August 28, 2010 - 2:28 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

And perhaps call for Mr. Tate while checking that door?
Delboy (Delboy)
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Posted on Saturday, August 28, 2010 - 4:04 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Maybe call Inspector Brown - he said in the letter call him for assistance.
Balin (Balin)
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Posted on Saturday, August 28, 2010 - 7:22 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Not a terribly helpful fellow so far, that Mr. Tate. Well, it would have helped if he'd left his location in the instructions. Side note: You can blame me for that - I'd meant to include it.
First door on the left, perhaps? Also locked. Although this door didn't even budge - strange.

And perhaps call for Mr. Tate while checking that door? You call for Officer Tate, and hear a muffled response from the door directly to your right.

Maybe call Inspector Brown - he said in the letter call him for assistance. You call him on the hall telephone, wondering where Officer Tate is. "He's in the dining room - sorry; I forgot to mention that in the letter. Now get back to the investigation!"

And welcome to the forum!
Delboy (Delboy)
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Posted on Saturday, August 28, 2010 - 7:50 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

thanks
Open the door to the right (where the muffled reponse came from)
If Mr Tate is in the room to the right ask for the case file.
Balin (Balin)
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Posted on Saturday, August 28, 2010 - 8:45 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Open the door to the right (where the muffled reponse came from) You open that door (the middle door on the left) and find yourself in the dining room. There are three chairs on either side of the rectangular table - apparently this table was set for six, although there are no plates/utensils/etc. A silver candlestick stands in the center of the table, although not perfectly in the center - it is at about the one-third mark if going from end to end. You hear a light sound, and a mouse skitters across the floor and into a crack in the corner. Officer Tate is standing beside the window, a large manila envelope in his hand.
If Mr Tate is in the room to the right ask for the case file. He smiles and shakes your hand as the two of you exchange greetings. When you ask for the case file, he passes it over, before reaching into his pocket. "Oh, and I found this in the corner where the mouse is. You might be able to use this," he says, pulling out a key and handing that to you as well.
Viniter (Viniter)
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Posted on Sunday, August 29, 2010 - 12:25 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Let's take a look into the case file. Also ask Officer Tate what he found out so far.
Balin (Balin)
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Posted on Sunday, August 29, 2010 - 1:39 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Let's take a look into the case file. You pull several sheets of paper out of the case file envelope. The first one is the initial investigation report; the last six are all suspect dossiers. Each dossier includes a photo of the suspect, as well as their fingerprints.

INITIAL REPORT:

-Date: 6 June 1896
-Deceased: John Boddy, DOB 18 June 1896, age 29
-COD: Homicide
-Weapons: 6 potential murder weapons identified (rope, lead pipe, revolver, knife, candlestick, wrench)
-Suspects: 6 suspects (see attached dossiers). These were the only ones with the means to kill Mr. Boddy, as they were staying at Tudor Hall, and the house was entirely locked down.
-Initial officer's report: An unidentified person called from Tudor Hall late night of 5 June saying that "I killed Mr. Boddy." I could not go to the mansion that night because all police autos were not available. Morning of 6 June went to Tudor Hall, examined body (at foot of cellar stairs), interrogated suspects, identified weapons. Only definite conclusions: one of the six suspects is the killer, one of the six weapons is the murder weapon, and the body was thrown into the cellar after the deceased was murdered in one of the nine downstairs rooms of the mansion. Signed Officer P Sloane

DOSSIER: Mrs. Blanche White

-DOB 1 November 1862
-Married and widowed once
-Worked for Sir Hugh Black (deceased's uncle), then the deceased, for many years (beginning of service unknown)
-Widowed under suspicious circumstances - husband died 1903 after a birthday dinner cooked by suspect
-Apparently received barely a pittance as pay.

DOSSIER: Colonel Michael Mustard

-DOB 3 October 1864
-Decorated officer, though many of his medals are said to be acquired through uncertain means
-Publisher is hounding suspect for promised memoirs

DOSSIER: Reverend John Green

-DOB 12 August 1871
-Began calling himself "Reverend" 1883, uncertain if he is actually ordained (likely is)
-Suspected to have acquired money through illegal manners

DOSSIER: Mrs. Patricia Peacock

-DOB 5 January 1877
-Married and widowed thrice
-One daughter (Miss Josephine Scarlet)
-All three husbands died in mysterious falls
-Rumored romantic connection with Sir Hugh Black

DOSSIER: Miss Josephine Scarlet

-DOB 16 July 1901
-Mother: Mrs. Patricia Peacock
-Aspiring actress (at least she thinks so)
-Constant subject of tabloids this past year

DOSSIER: Professor Peter Plum

-DOB 15 January 1888
-1923: accused of plagiarism by British Museum and fired


Also ask Officer Tate what he found out so far. "Well, last night I found that the body had been moved from the foot of the cellar stairs, although I'm sure it couldn't have moved far. Also, the guests are all in one of the downstairs rooms. Oh, and don't forget to check outside the house as well for clues."
Balin (Balin)
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Posted on Sunday, August 29, 2010 - 7:45 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Just to let you know, I will be supplying evidence/inventory recaps every so often in this adventure. You can ask for one at any time as well. So far we have:

Inspector Brown's letter
Case file
Unknown key (got from Officer Tate)
Delboy (Delboy)
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Posted on Sunday, August 29, 2010 - 8:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ask Officer Tate if he knows why are the double doors at the back and the first door on the left locked? Ask him which door leads to the cellar?

Try to use the key from Officer Tate to open the double door at the back.
Balin (Balin)
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Posted on Sunday, August 29, 2010 - 9:17 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ask Officer Tate if he knows why are the double doors at the back and the first door on the left locked? "I don't know. The double doors - the ones to the ballroom - weren't locked until earlier this afternoon. As for the lounge door, it's been locked since I got here this morning. No idea why." Ask him which door leads to the cellar? "That would be the door set in the column in the middle of the hall."

Try to use the key from Officer Tate to open the double door at the back. It doesn't work. Remember, there are a lot of doors in the hall.
Delboy (Delboy)
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Posted on Sunday, August 29, 2010 - 9:27 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Try to open the 4 doors on the right side.
Also check the suit of armor and the greandfather clock for anything special.
Viniter (Viniter)
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Posted on Monday, August 30, 2010 - 1:02 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ask Tate to take fingerprints from the candlestick in the dinning room and find out if they are matching any suspects. Also tell him to look for any traces of blood on it.

And if there are any other candlesticks consider them evidence and treat them in the same manner.
Balin (Balin)
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Posted on Monday, August 30, 2010 - 4:55 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Try to open the 4 doors on the right side. The farthest door, leading to the conservatory, is locked, but you can definitely make out a conversation inside. The next door (going back down the hall - this one leads to the billiard room) is unlocked, and there are voices coming from inside. Continuing down the hall, the next door, the one to the library, is locked, but you can hear some murmuring from inside. The final door on the right, the study door, is locked.
Also check the suit of armor and the greandfather clock for anything special. Nothing interesting about the grandfather clock. However, when you bump the suit of armor, you can definitely hear something rattling around in the armor's toe.

Ask Tate to take fingerprints from the candlestick in the dinning room and find out if they are matching any suspects. Also tell him to look for any traces of blood on it. "I can tell you with complete certainty that this candlestick has not been moved since before the murder, so this one really isn't a piece of evidence. There's a thin layer of dust under it which would have been wiped away had the candlestick not been on the table."

And if there are any other candlesticks consider them evidence and treat them in the same manner. There are no other candlesticks. But when you notice this, Tate continues: "...However, there should be another candlestick on the table. See how the one is slightly towards one end of the table? And candlesticks are always set out in pairs. There is definitely one silver candlestick missing."
Viniter (Viniter)
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Posted on Monday, August 30, 2010 - 11:34 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So, first take a look at the armor. Can you take off that leg piece? If so, see whats inside.

Then enter the billiard room, what do you see?

And also knock on the doors to the conservatory and library and ask any people inside if they can come out.

Finally go outside and look around the house.
Balin (Balin)
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Posted on Monday, August 30, 2010 - 6:43 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So, first take a look at the armor. Can you take off that leg piece? If so, see whats inside. You check out the leg piece, and find that you'll need some sort of tool to remove it.

Then enter the billiard room, what do you see? Inside the billiard room are two men - Green and Mustard. They are playing billiards, or rather, they should be; however, they appear to be examining the tip of Mustard's cue.

And also knock on the doors to the conservatory and library and ask any people inside if they can come out. You hear a female voice: "Not now - I'm bored. I need to relax."

Another voice pipes back - "Josephine..."

"No, Mother. I'm not letting anyone in."

You then hear an exasperated sigh, before the second voice (also female) directs you: "Listen, if you can scare Josephine, she'll give up the key in a heartbeat."


Finally go outside and look around the house. You head back out the front door. Down the driveway is the front gates, which are now closed. To your right is a garage, also closed. About halfway down the driveway and to the left is an ornamental pond.

You'd love to go around to the back of the house, but there are trees in the way. You'll have to find another door or two leading outside.

Just a reminder - there's one door in the hall that we haven't checked out yet.
Delboy (Delboy)
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Posted on Monday, August 30, 2010 - 7:17 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Open garage door and check garage if it is not locked.
Look into to pond and see if there is anything interesting inside.
Go back in to the billiard room, ask Green and Mustard what's wrong with Mustard's cue, and what do they know about the murder.
Check out the third door on the left (I think that's the one haven't been checked out yet).
Check out the cellar.
Viniter (Viniter)
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Posted on Monday, August 30, 2010 - 9:11 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Which room was the one with Patricia and Josephine? Conservatory or library? Have you knocked on the other one?

While outside, do you see any windows? If so look through them inside.

Go to the door where you heard Josephine and shout "Police, open the door immediately or you will face the consequences!"
If it won't work (and somehow I doubt it will :D) wait a while and kick the door while they are talking to each other.
Balin (Balin)
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Posted on Monday, August 30, 2010 - 9:59 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Open garage door and check garage if it is not locked. You're not sure if it's locked, but you also aren't sure how to open it.
Look into to pond and see if there is anything interesting inside. The sun is setting, and you can see the sunlight glint off something at the bottom of the pond.
Go back in to the billiard room, ask Green and Mustard what's wrong with Mustard's cue, and what do they know about the murder. Mustard is the one who responds. "There's some sort of dashed gunk on the tip of my lucky cue. I can't get it off."

Green continues, "He even tried burning it off with that gold lighter of his. Nothing against the police, but I don't think either of us want to talk until the cue is fixed."


Check out the third door on the left (I think that's the one haven't been checked out yet). That's the kitchen door, and it is unlocked. There is someone inside.
Check out the cellar. Locked.

Which room was the one with Patricia and Josephine? Conservatory or library? Have you knocked on the other one? That was the conservatory, and no, you haven't knocked on the library door yet. You do so, and hear a man's voice. "I say, could you give me a hand in here? You'll have to find the key - I have no idea where it is."

While outside, do you see any windows? If so look through them inside. You cannot see inside, as all the shades are drawn.

Go to the door where you heard Josephine and shout "Police, open the door immediately or you will face the consequences!" Mrs. Peacock replies, "That's not the way to scare her. She's most afraid of mice."
If it won't work (and somehow I doubt it will :D) You're right... =) wait a while and kick the door while they are talking to each other. It's a pretty solid door - you doubt it would open by kicking.
Viniter (Viniter)
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Posted on Monday, August 30, 2010 - 10:19 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I hoped that kicking on door will scare her... :-) so mice, hmmm... Go to the dining room and look into the crack in the corner, can you see something? Try reaching in.

Go to the library door and try opening it with the key Tate gave you.

Go to the kitchen, who is there?

Go outside and try reaching into the pond, can you pick up that shiny thing?
Balin (Balin)
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Posted on Tuesday, August 31, 2010 - 12:41 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I hoped that kicking on door will scare her... :-) so mice, hmmm... Go to the dining room and look into the crack in the corner, can you see something? There's apparently a mouse in there, although you can't really see it. Try reaching in. Too small - you'll have to lure it out.

Go to the library door and try opening it with the key Tate gave you. You turn the key - voila! The door is open. Inside the library, Professor Plum is sitting on an armchair. Next to him is a small table with a drawer in it. There are bookshelves lining the left wall. On the opposite wall is a fireplace. Six guns are to the left of it (two columns of three), and the same to the right - except, there appears to be one gun missing.

Go to the kitchen, who is there? It's Mrs. White. She's at the counter next to the sink, holding a paper bag full of something and muttering. There are many cabinets and drawers set under the counter, and a few cabinets above it as well. In one corner of the room is an icebox, another holds a really large cupboard - nearly floor-to-ceiling - and in another is a door leading somewhere.

Go outside and try reaching into the pond, can you pick up that shiny thing? Not a chance. It's in the center of the pond, which is probably fairly deep.
Mattiel (Mattiel)
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Posted on Tuesday, August 31, 2010 - 10:40 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Check all the cabinets and drawers, the big cupboard and the icebox in the kitchen. Any chance to find some cheese to lure the mouse out? Anything else of some interest?

Check the other door, if it's open go inside and examine the room.

Also question Mrs White about the murder, what does she know, etc.

Try to use the candlestick to take off the leg piece from the armor.

Alternatively (cos i really doubt it will work :-) ask Mustard his cue with some excuse (that you know a perfect method to remove the dunk from it) and try to use it to take off the leg piece from the armor, and successively to rescue the shining object from the pond.

Finally go back to the library, check the drawer in the small table, and check the bookshelves to see if something sets out from the rest.

Talk to Plum, question him about the murder.
Viniter (Viniter)
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Posted on Tuesday, August 31, 2010 - 12:15 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Look at the guns in library? Is there a dust on them? Could have one of them been used lately? If so take fingerprint from it.

Look at the fireplace? Anything interesting? Are there some tools around it?
Balin (Balin)
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Posted on Tuesday, August 31, 2010 - 3:57 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Shifting some of the questions around, in order to get things done....


Also question Mrs White about the murder, what does she know, etc. She turns to you briskly. "Do me a favor first. I've got to prepare elevenses for tomorrow, and need to grind some coffee. There should be a lead pipe in one of these drawers. Also, catch the mouse that's running about. There's cheese in the icebox, and a mouse trap somewhere in the library. Then I'll tell you whatever I know."

Check all the cabinets and drawers, the big cupboard and the icebox in the kitchen. Any chance to find some cheese to lure the mouse out? Anything else of some interest? Sure enough, there's a small chunk of cheese in the icebox, perfect for catching mice. You take that. In one of the drawers, there is indeed a lead pipe, but thinking about it, you realize that that is evidence, and you're not going to touch it without gloves. Fortunately, after digging around in a cabinet, you find a box of latex gloves behind a percolator and coffee grinder. You put the gloves on - now you can pick up evidence - and take the lead pipe.

Check the other door, if it's open go inside and examine the room. It is open, and it in fact leads outside, to the compost heap. At the moment, there's nothing here but just that - compost.

Try to use the candlestick to take off the leg piece from the armor. First of all, you doubt that would work. Not to mention that Mrs. White would be pretty upset if you swiped her candlestick, and that Officer Tate already told us that that candlestick is not evidence. It's still on the dining room table.

Alternatively (cos i really doubt it will work :-) ask Mustard his cue with some excuse (that you know a perfect method to remove the dunk from it) and try to use it to take off the leg piece from the armor, and successively to rescue the shining object from the pond. This ain't gonna work either. Mustard and Green are trying every possible way to remove the gunk - apparently, you'll need a pointy object to scrape it off. Also, there's no way you can remove the armor's leg with the cue, and it wouldn't be long enough to reach the object in the pond.

Finally go back to the library, check the drawer in the small table, and check the bookshelves to see if something sets out from the rest. The bookshelves appear normal enough. But lo and behold, the drawer yields a catch-and-release mouse trap.

Talk to Plum, question him about the murder. "Listen, I'll help you, but I'm trying to solve the cryptic crossword. I'm stuck on three clues. Once I'm done with the crossword, I'll tell you everything I know. Here are the clues:

Thirteen Across: Composer has rib ache, four letters.
Twenty-One Down: Born in South Africa, five letters.
Six Across: Instrument killer returns, fails to repeat. Four letters."


Look at the guns in library? Is there a dust on them? Could have one of them been used lately? If so take fingerprint from it. No dust on them, and unfortunately, you don't have any fingerprinting equipment on you. But the missing gun certainly looks suspicious - someone could have stolen it to use for sinister purposes.

Look at the fireplace? Anything interesting? Are there some tools around it? It's a nice, warm fire. There are some tools - a poker, broom, and shovel - but they're chained to the stand they're on. You doubt they'd be of much use.
Ixoye724 (Ixoye724)
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Posted on Tuesday, August 31, 2010 - 4:26 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

For the time being, my next step would be to load the mousetrap with a hunk of cheese and set the trap near the mouse-hole.
Balin (Balin)
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Posted on Tuesday, August 31, 2010 - 7:09 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

For the time being, my next step would be to load the mousetrap with a hunk of cheese and set the trap near the mouse-hole. That would be mine, too, because as soon as you do that, the mouse scurries out, straight into the trap. You close the trap door, scaring the mouse, who's now anxious to get out of the trap. Where to release him...

INVENTORY:

Inspector Brown's letter
Case file
Library key
Catch-and-release mouse trap (with mouse)
Latex gloves
Lead pipe
Viniter (Viniter)
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Posted on Tuesday, August 31, 2010 - 7:51 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Go to the conservatory door. Inspect it, is there any way how to get a mouse through? If so do it.

Ask Tate if he has any fingerprinting equipment. Alternatively call Inspector Brown and ask him if he can send you some.

Tell Mrs White that you caught the mouse. Is she willing to talk now? (I'm not sure how exactly you're supposed to help her with elevenses...)
Ixoye724 (Ixoye724)
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Posted on Tuesday, August 31, 2010 - 8:06 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

We know that Josephine (?) will give up a key if she is frightened, and she is most afraid of mice...perhaps when we get to the next point of decision we should figure out a way to show our captive mouse to Josephine?
Delboy (Delboy)
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Posted on Tuesday, August 31, 2010 - 8:14 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is the answer to "Thirteen Across: Composer has rib ache, four letters." Bach?
Tell Mrs. White there is a percolator and coffee grinder in the cabinet. just in case she doesn't know.
Mattiel (Mattiel)
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Posted on Tuesday, August 31, 2010 - 9:06 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

While in the kitchen, look around for some knife or some good sponge, whatever could be helpful to clean mustard's cue
Balin (Balin)
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Posted on Tuesday, August 31, 2010 - 9:29 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Go to the conservatory door. Inspect it, is there any way how to get a mouse through? Now that you mention it, there's a small crack under the door. If so do it. You open the trap door and send the mouse through the crack. Shortly after, you hear a scream, feet stamping, a loud "Ow! Josephine!", and a soft clatter. And a key slides out from under the door.

Ask Tate if he has any fingerprinting equipment. "Sorry, no." Alternatively call Inspector Brown and ask him if he can send you some. You call him up, and he replies, "Unfortunately, we're all out of fingerprinting equipment. You're smart; I'm sure you can improvise something."

Tell Mrs White that you caught the mouse. Is she willing to talk now? "Good. Now do you have my lead pipe?" (I'm not sure how exactly you're supposed to help her with elevenses...) Apparently, she wants the lead pipe for grinding coffee, and coffee is served at elevenses.

We know that Josephine (?) Josephine = Miss Scarlet - see earlier post with all the dossiers will give up a key if she is frightened, and she is most afraid of mice...perhaps when we get to the next point of decision we should figure out a way to show our captive mouse to Josephine? Done.

Is the answer to "Thirteen Across: Composer has rib ache, four letters." Bach? Plum scribbles that in. "Yes, that has to be it. Now I just need the other two."
Tell Mrs. White there is a percolator and coffee grinder in the cabinet. just in case she doesn't know. You mention this. She waves that suggestion off, saying, "Oh, I don't like to use that. It's too messy to clean, and it jams up sometimes. Have you found my lead pipe yet?"

While in the kitchen, look around for some knife or some good sponge, whatever could be helpful to clean mustard's cue There's a silver knife on the counter, but you don't think Mrs. White would be happy if you took that just now. Not to mention that you might damage the cue if you took the knife.
Viniter (Viniter)
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Posted on Wednesday, September 01, 2010 - 12:45 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So first, take the key from conservatory and unlock the door. Enter the room, look around and try to ask Josephine and Patricia about the murder.

Inspect the lead pipe, do you see any blood on it? Are there any visible fingerprints?

Tell Mrs. White that the lead pipe is now evidence and that she can have it later, once the investigation is over. If she understands (though I doubt she will), tell her that the knife is also possible evidence and take it.

And... ask Tate if he would mind diving into the pond... :-)

"Unfortunately, we're all out of fingerprinting equipment." This is awesome... No wonder locals have no respect for the police officers. :D
Balin (Balin)
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Posted on Wednesday, September 01, 2010 - 4:28 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So first, take the key from conservatory and unlock the door. Enter the room, look around and try to ask Josephine and Patricia about the murder. You look around. There are many plants in this room, as well as a couple of round tables and a fish tank. There's also a bird cage suspended from the ceiling and a glass door leading outside. Mrs. Peacock and Miss Scarlet are sitting on a bench - the former is messing around with her hat. Miss Scarlet is speaking: "It scared me! But I think it got outside, so it's all okay, right?"

"No! I've lost one of my hatpins - you knocked it off when you flailed about! I have more, but please, try to be more careful next time."

After they've finished, you ask them about the murder. Scarlet responds first: "Horrible, isn't it? And John being so good-looking and all."

"Josephine," Peacock replies, "I think he wants our alibis. Let's see...we had dinner, then tea in the lounge. Boddy joined us for tea, which was odd. I was the last to leave, except for Mr. Boddy. He seemed quite a bit tired. After that, I went straight upstairs and to bed. I was exhausted as well."

"I left tea rather early. I was bored," Scarlet continues. I wanted to do something! So I wandered about the garden, since Mother's always telling me to do that, but it was boring. I went to bed about an hour later."


Inspect the lead pipe, do you see any blood on it? Are there any visible fingerprints? Seems clean.

Tell Mrs. White that the lead pipe is now evidence and that she can have it later, once the investigation is over. If she understands (though I doubt she will), tell her that the knife is also possible evidence and take it. You don't think she's listening - in fact, she snatches the pipe out of your hands. She also takes the knife away, muttering something about not respecting the house. "And now that that's out of the way" - she turns to you - "I can tell you about the murder. After dinner, I served tea in the lounge. I noticed one of the candlesticks had gone missing from the dining room table...those are valuable pieces! I'll bet the same person stole that who's been nicking the silver from around the house.

"Anyway, when I came back in a while later, Boddy was the only one in the lounge. He said he was tired and would rest for a little while. I took his cup of tea, washed the dishes, and went to bed."


And... ask Tate if he would mind diving into the pond... :-) "In this uniform? Not a chance. Besides, I don't know how deep it is, and I'm not the best of swimmers."

"Unfortunately, we're all out of fingerprinting equipment." This is awesome... No wonder locals have no respect for the police officers. :D Yeah...I guess this is a small police station. But seriously, that's my excuse for making you figure out how to do fingerprinting later. Yes, you will end up fingerprinting stuff.
Viniter (Viniter)
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Posted on Wednesday, September 01, 2010 - 11:46 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Inspect the fish tank and the bird cage, anything interesting in there?

Are the glass door unlocked? If so go outside and look around.
Mattiel (Mattiel)
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Posted on Wednesday, September 01, 2010 - 11:59 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

In the conservatory: Check all the plants to see if anything interesting is hidden there. Look around for Mrs Peacock hatpin too, could be the sharp object we need to clean mustard's cue. Also, ask Josephine if she noticed something strange in the garden, and if she know about the garage door.

Then back to the library, suggest to Plum "Bantu" as answer to "born in south africa" clue. While there, look for ink, carbon paper, or anything that could be used for fingerprinting.
Balin (Balin)
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Posted on Wednesday, September 01, 2010 - 12:41 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Inspect the fish tank and the bird cage, anything interesting in there? You check out the fish tank first. There's a few fish swimming around, in and out of a small castle which is on the gravel "floor." Nothing important here at the moment.

You head to the bird cage next. You reach up to check it out, when the bird starts making the most annoying caws, chirps, and squeaks. Apparently, he doesn't like it when anyone tries to move his cage.


Are the glass door unlocked? If so go outside and look around. They are, and they lead to the garden. A big garden, too. Lots of beautiful plants, but nothing that will help with the case right now.

In the conservatory: Check all the plants to see if anything interesting is hidden there. Nothing but dirt. Look around for Mrs Peacock hatpin too, could be the sharp object we need to clean mustard's cue. Sure enough, you find it under one of the round tables, having rolled there. Also, ask Josephine if she noticed something strange in the garden, and if she know about the garage door. "No, there was nothing odd in the garden. I was bored. However, come to think of it, there was a spot of ground that might have been dug up recently. I can't remember exactly where.

Then back to the library, suggest to Plum "Bantu" as answer to "born in south africa" clue. He shakes his head. "No, that doesn't look right." While there, look for ink, carbon paper, or anything that could be used for fingerprinting. Nothing. However, while walking around, you accidentally bang your foot against a fire extinguisher on the floor, next to the bookcase in the corner.
Mattiel (Mattiel)
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Posted on Wednesday, September 01, 2010 - 2:58 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is there anything strange/interesting about the fire extinguisher? Is it meant to be there? Could you use the foam that it produces for fingerprinting analysis?

Try to clean Mustard's cue with the hatpin. If it works, and Mustard and Green are now willing to talk, question them about the murder.

Try to unchain the shovel from the fireplace stand, and if you succeed, go outside, look for the recently dug up spot as suggested by Miss Scarlett and see if something has been buried there.

I just understood what cryptic crosswords are... no wonders bantu doesn't look right... :-) think they're too complex for a non-native english speaker, btw, but will give a try...
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 01, 2010 - 3:29 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Guys, if there is a fireplace in the house there should be ashes, which may work for fingerprinting dust if needed.

I'd suggest heading back to the garden even without the shovel to see if the dug-up spot can be located.
Balin (Balin)
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Posted on Wednesday, September 01, 2010 - 4:27 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is there anything strange/interesting about the fire extinguisher? Not really - it's a normal fire extinguisher. You pick it up, and realize that it's fairly heavy. You put it back down. Is it meant to be there? Apparently so. Could you use the foam that it produces for fingerprinting analysis? No, that wouldn't be possible.

Try to clean Mustard's cue with the hatpin. You try to pop of the gunk with the tip of the pin...and succeed! If it works, and Mustard and Green are now willing to talk, question them about the murder. They are willing to talk...between shots, that is. Green starts: "I left tea early, then came here to play a short game of billiards. After that, I went to the village pub - Mrs. White's dinners are from the recipe book of Satan. Then I came home and went to sleep."

As he turns to line up his shot, Mustard absentmindedly pulls his lighter out and flicks it a few times, before saying, "I left tea a short while after Miss Scarlet did. I went out to the ballroom to practice my swordfighting technique - you never can improve enough! Then I went upstairs...I'm too old to be staying up far too late. Not that I'm weak or anything; I'm still as fit as ever!"


Try to unchain the shovel from the fireplace stand, and if you succeed, go outside, look for the recently dug up spot as suggested by Miss Scarlett and see if something has been buried there. There's no way you're going to be unchaining that shovel. The chain is pretty secure.

I just understood what cryptic crosswords are... no wonders bantu doesn't look right... :-) think they're too complex for a non-native english speaker, btw, but will give a try... If you need help, you can ask Plum for his progress so far.

Guys, if there is a fireplace in the house there should be ashes, which may work for fingerprinting dust if needed. You think about it - yes, that would probably work.

I'd suggest heading back to the garden even without the shovel to see if the dug-up spot can be located. You head out there and look around. Right now, you can't tell any difference in one particular spot.
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 01, 2010 - 4:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Hopefully there are people here (and I know there are) who are better at cryptic clues than I am...

Let's go back to the Library for a moment, specifically to the bookcase next to the extinguisher. Try to slide the bookcase away from the wall - does it appear that it will move?
Balin (Balin)
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Posted on Wednesday, September 01, 2010 - 4:34 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Let's go back to the Library for a moment, specifically to the bookcase next to the extinguisher. Try to slide the bookcase away from the wall - does it appear that it will move? This one? No.
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 01, 2010 - 4:39 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

How many other individual bookcases are in the library? Check them all...will any of them move out from the wall? Or possibly open, like a hidden door?
Viniter (Viniter)
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Posted on Wednesday, September 01, 2010 - 4:45 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can you take bit of those ashes? If you can't because of the fire, you can put it out with the fire extinguisher. You can also fold the letter from Inspector Brown, so you can put ashes into it (I think we're not going to need it anymore).
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 01, 2010 - 4:47 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

And we will need a dusting brush, so perhaps inquire of the ladies (if they can be found) if any of them are willing to loan out a makeup brush if they have one...we may need to re-catch the mouse if Josephine acts stingy with hers...
Mattiel (Mattiel)
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Posted on Wednesday, September 01, 2010 - 5:47 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

You have mentioned Mustard's lighter twice already. Is there something particular about it? Try to question him about it, is it valuable? Where did he get it? Wasn't it Boddy's lighter by chance? Ask him if you can have a look at it and examine it if you can
Balin (Balin)
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Posted on Wednesday, September 01, 2010 - 10:25 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

How many other individual bookcases are in the library? There's the one in the corner, and the next wall (the one to the left, when you enter the library - opposite the fireplace) has four that go from floor to ceiling. Check them all...will any of them move out from the wall? Or possibly open, like a hidden door? The one in the corner seems solid. As for the floor-to-ceiling ones, you definitely can't move them by hand, but it's possible that they may conceal something.

Can you take bit of those ashes? If you can't because of the fire, you can put it out with the fire extinguisher. That could work, except that there's a screen in front of the fire, and you're not sure how to remove it. Besides, it's nice and warm in the library. You can also fold the letter from Inspector Brown, so you can put ashes into it (I think we're not going to need it anymore). Rule #1 of lateral puzzles: Never assume. Not to mention that the screen prevents us from accessing the ashes.

And we will need a dusting brush, so perhaps inquire of the ladies (if they can be found) if any of them are willing to loan out a makeup brush if they have one...we may need to re-catch the mouse if Josephine acts stingy with hers... Indeed, Miss Scarlet is the one who replies. "Yes, I have one, but it's upstairs, in my luggage. And nobody can get upstairs because the ballroom is locked."

You have mentioned Mustard's lighter twice already. Is there something particular about it? Try to question him about it, is it valuable? Where did he get it? He answers proudly, "This lighter was a special gift from my first regiment, the Tigers. Got it when I left for another command." Wasn't it Boddy's lighter by chance? Apparently not, which becomes evident when you look at it (see next sentence). Ask him if you can have a look at it and examine it if you can He shows you the lighter, which is indeed made of pure gold. It's also got an inscription on it: "To Michael Mustard, always a Tiger."
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 3:32 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

As for those bookcases, does it seem that if we had some kind of lever or crowbar that we could slide one of them outward from the wall?

Also, in the billiard room, are there any pool sticks not being used?

Finally, have you seen any kind of string or rope in any of the rooms we have accessed?
Mattiel (Mattiel)
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Posted on Thursday, September 02, 2010 - 9:45 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

While in the billiard room, ask Mustard about the ballroom, if he knows why it is locked, where is the key, as he was there the night of the murder.

Also, ask Green if he noticed anything while on the road to the pub and back, especially in the garden and the garage.

Then back to library, ask Plum about his progress in the cryptic crosswords, and take a closer look to the fireplace screen, is it screwed? Glued? Fixed in some other way?

Btw I wonder if you included secret passages in the puzzle just as there are in the original game, since lounge and study are locked...

Take a look to the kitchen and the conservatory, maybe some of the furnitures (icebox? huge cabinet? round tables? plants) conceal a hidden passage to the two locked rooms...
Viniter (Viniter)
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Posted on Thursday, September 02, 2010 - 10:43 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

About the bookcase, does any of the books stand out? Does any of them look more used than the others? If so, try pulling it. Maybe you want to try pulling all of them one by one (thought that might take some time).
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 12:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

As for those bookcases, does it seem that if we had some kind of lever or crowbar that we could slide one of them outward from the wall? Not likely. They're flush against the wall.

Also, in the billiard room, are there any pool sticks not being used? Yes, there are. But you don't see how they could be useful, so you leave them be.

Finally, have you seen any kind of string or rope in any of the rooms we have accessed? Not at the moment.

While in the billiard room, ask Mustard about the ballroom, "The ballroom is an elegant place. Beautiful stage, as well as the grand staircase." if he knows why it is locked, "Not a clue. It was unlocked this morning." where is the key, as he was there the night of the murder. "I don't know. Like I said, it wasn't locked earlier."

Also, ask Green if he noticed anything while on the road to the pub and back, especially in the garden and the garage. "Nothing. Sorry."

Then back to library, ask Plum about his progress in the cryptic crosswords, "Let's see...21 Down would be a double definition clue, I think. For 6 Across, I'd say we need to take a word meaning "killer" and remove repeating letters, maybe, to get an instrument." and take a closer look to the fireplace screen, is it screwed? Glued? Fixed in some other way? You can't quite tell how it's attached.

Btw I wonder if you included secret passages in the puzzle just as there are in the original game, since lounge and study are locked... I did.

Take a look to the kitchen and the conservatory, maybe some of the furnitures (icebox? huge cabinet? round tables? plants) conceal a hidden passage to the two locked rooms... In the kitchen, the big huge cabinet stands out, so you go to open it. However, Mrs. White physically prevents you from doing so. "Guests aren't allowed in the secret passage door." So while she isn't looking, you tug on the handle. Locked - but there's no apparent way to unlock it. As for the conservatory, you're not sure where the passage is hidden.

About the bookcase, does any of the books stand out? Not really. Does any of them look more used than the others? Not particularly. If so, try pulling it. Maybe you want to try pulling all of them one by one (thought that might take some time). There's got to be a better way than trial-and-error.
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 12:34 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

BLOOPER: "For 6 Across, I'd say we need to take a word meaning "killer," reverse it, and remove repeating letters, maybe, to get an instrument."
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 1:44 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

We can use a pool stick to test the depth of the pond, unless someone has a better idea. Unless we can find some string to attach a weight to in order to conduct a depth test, because we'll likely need what's at the bottom of the pond.
Mattiel (Mattiel)
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Posted on Thursday, September 02, 2010 - 2:21 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, so ask Plum whether 6 across is "drum"? (murderer - reredrum - drum)
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 4:17 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

We can use a pool stick to test the depth of the pond, unless someone has a better idea. Unless we can find some string to attach a weight to in order to conduct a depth test, because we'll likely need what's at the bottom of the pond. I'll just tell you - it's too deep to reach from any point on shore with a stick or something similar, but you will need that item later.

Ok, so ask Plum whether 6 across is "drum"? (murderer - reredrum - drum) He scrawls that in. "Excellent! Now one more, and then I'll tell you what I know."
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 4:20 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So as we wander the grounds we should keep an eye out for a boat and a fishing pole, or items that could substitute for either of these.

If we're at a lull in the action, if the gloves are still around let's get back to the compost pile - paw through it and see if it contains anything of interest.
Mattiel (Mattiel)
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Posted on Thursday, September 02, 2010 - 4:27 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Also, back to the kitchen, look around for some bird food, maybe that can calm the bird down a lil bit and give you the chance to examine the cage... don't know, maybe moving it is a required action to reveal the secret passage to the lounge...
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 4:32 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So as we wander the grounds we should keep an eye out for a boat and a fishing pole, or items that could substitute for either of these. Sounds like a plan.

If we're at a lull in the action, if the gloves are still around let's get back to the compost pile - paw through it and see if it contains anything of interest. You dig in the compost pile, and find...compost.

Also, back to the kitchen, look around for some bird food, You hunt and peck *groan* in the cabinets, but there's no bird food there. maybe that can calm the bird down a lil bit and give you the chance to examine the cage... don't know, maybe moving it is a required action to reveal the secret passage to the lounge... Maybe it is... *cough cough*

Just to get things moving, in order to proceed in this adventure, the last thing you need to do right now is solve that last cryptic clue.
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 4:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is the cage suspended from the ceiling? Or is it on some type of stand or pedestal? Is the bottom of the cage at eye-level? Above eye-level? Below? If we need to be at an elevation to look fully into the cage, are any of the tables or benches moveable and able to support the weight of an adult standing on them?
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 4:39 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is the cage suspended from the ceiling? It is indeed. Or is it on some type of stand or pedestal? Is the bottom of the cage at eye-level? Above eye-level? You have to stand on your tiptoes in order to reach the cage. Below? If we need to be at an elevation to look fully into the cage, are any of the tables or benches moveable and able to support the weight of an adult standing on them? Movable, yes, but you doubt they'd support your weight. Besides, every time you reach up to the cage, the bird inside starts pecking at your fingers. You can see inside the cage if you stand back a little bit - the bird is on a perch in the cage.
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 4:49 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is it possible to pull down gently on the cage (and bear the pain of the pecks from the bird)?
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 4:51 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is it possible to pull down gently on the cage (and bear the pain of the pecks from the bird)? You'll have to calm the bird down first - your latex gloves don't provide protection from the pernicious pain of the pecks of the parrot. In other words, no, at least not without feeding him.
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 4:53 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok. Have we checked the conservatory to see if any bird food can be located? If not there, how about the garden?
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 4:55 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok. Have we checked the conservatory to see if any bird food can be located? If not there, how about the garden? No, you haven't. So you check both places, and don't find any.

Remember: To advance, you just need to solve the last cryptic clue right now.
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 4:57 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ugh, I was afraid of that.
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Posted on Thursday, September 02, 2010 - 7:06 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ask Plum if he knows any of the letters in the word. Does he have a guess?
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 8:01 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ask Plum if he knows any of the letters in the word. Does he have a guess? "Hmmm...well, I know the double definition halves are 'born' and 'in South Africa,' and I'm pretty sure it starts with N...."
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Posted on Thursday, September 02, 2010 - 8:20 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

That's what I needed - see if "natal" works...
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 8:54 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

That's what I needed - see if "natal" works... Plum writes that in. "Yes! That's everything. Now then...on the night of the murder, after dinner, I went to tea in the lounge. Boddy was with us, which was odd. I don't remember exactly when I left, but there were still people in the lounge. I went to the library, finished that day's cryptic, then went to bed."

After Plum finishes speaking, you hear a loud scream from the kitchen. You rush over to find Mrs. White just exiting that room. "All the guests need to get to bed, and the ballroom key is missing. Find it! I'll be waiting at the ballroom doors." She walks over to them, then looks back. "And don't even think about going in that kitchen! I've got everything cleaned up in there."

Fortunately, before she slammed the door (and locked it, no less), you snuck a quick peek inside. The lead pipe and knife are still on the counter, and the kitchen is indeed clean.
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 9:00 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So...it would seem that everyone's testimony agrees that Boddy was in the lounge on the night of the murder, and everyone retired to bed before Boddy, apparently making him the last one in the lounge. Did I miss something?

Do we have access to the lounge now?
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 9:02 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So...it would seem that everyone's testimony agrees that Boddy was in the lounge on the night of the murder, and everyone retired to bed before Boddy, apparently making him the last one in the lounge. Did I miss something? No - that's exactly correct, according to their alibis.

Do we have access to the lounge now? No - the door is locked. You're pretty sure the bird cage in the conservatory opens the secret passage to the lounge, but you cannot tell for sure, as the bird keeps pecking your fingers.
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 9:06 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, let's venture back outside to the garage - how does it look? Is the garage a separate building from the main house? An extension from the house? Included in the main structure? How many entry/exit points does the garage appear to have? Does it have windows? Large doors? Regular doors?
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 9:08 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, let's venture back outside to the garage - how does it look? Big, although you can't tell much. Is the garage a separate building from the main house? This - the driveway has a small turn-off that heads to the garage. An extension from the house? Included in the main structure? How many entry/exit points does the garage appear to have? Just the big garage doors at the front, apparently. Does it have windows? No Large doors? Yes Regular doors? No
Ixoye724 (Ixoye724)
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Posted on Thursday, September 02, 2010 - 9:11 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can the large doors be opened manually? Or otherwise is it a powered door? Let's try to open the large door - any luck?
Balin (Balin)
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Posted on Thursday, September 02, 2010 - 10:03 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can the large doors be opened manually? You're not sure. Or otherwise is it a powered door? Let's try to open the large door - any luck? None. As an aside, you can hear Mrs. White yelling for the key all the way from out here.
Mattiel (Mattiel)
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Posted on Friday, September 03, 2010 - 10:48 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

The key could be the object concealed in the armor toe, it seems we need a tool to access to it, and we may find it in the garage...

Try to walk all around the garage, looking for levers or any other thing that could hint a way to open its doors. You could even ask for Mrs White's help (though she seems not very keen to help you), maybe she knows how to open the garage, maybe she even knows there the keys are, if keys are needed...

Otherwise, and I'm addressing the other forumers, after re-reading the whole thread, here's a little list of things still to be cleared:

The recently-dug spot in the garden. Does it really exist? Scarlett says she noticed it after tea, so it was dark, and our officer did not notice it in the same light conditions... strange.

The bird food. Maybe it's in the garage too, but may even be that Mrs White hides it because she doesn't want our officer to access the secret passages. To be explored.

The bookcases. We're not sure yet, but it's not impossible that they can conceal something. Should we explore which kind of books are kept there, and if any of the books is actually a trigger for the bookcases to move?

Moreover, we still need to find a way to remove the fireplace screen (I guess breaking it with a heavy object such as the fire extinguisher will bring us deep hatred from Mrs Smith...) and to access the drowned object in the pond.
Balin (Balin)
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Posted on Friday, September 03, 2010 - 1:37 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

The key could be the object concealed in the armor toe, it seems we need a tool to access to it, and we may find it in the garage... I'll help you out here - there is a key in the armor, but you won't get any help from the garage until later.

Try to walk all around the garage, looking for levers or any other thing that could hint a way to open its doors. Nothing. You could even ask for Mrs White's help (though she seems not very keen to help you), maybe she knows how to open the garage, maybe she even knows there the keys are, if keys are needed... She just glares at you, asking for the key.

Otherwise, and I'm addressing the other forumers, after re-reading the whole thread, here's a little list of things still to be cleared:

The recently-dug spot in the garden. Does it really exist? Scarlett says she noticed it after tea, so it was dark, and our officer did not notice it in the same light conditions... strange.

The bird food. Maybe it's in the garage too, but may even be that Mrs White hides it because she doesn't want our officer to access the secret passages. To be explored.

The bookcases. We're not sure yet, but it's not impossible that they can conceal something. Should we explore which kind of books are kept there, and if any of the books is actually a trigger for the bookcases to move?

Moreover, we still need to find a way to remove the fireplace screen (I guess breaking it with a heavy object such as the fire extinguisher will bring us deep hatred from Mrs Smith...) and to access the drowned object in the pond. Wow, excellent list! I'll just tell you that you will find the answer to all this...tomorrow, after you get some sleep. (Tomorrow in the game, that is.) Right now, you just need to find the ballroom key. Try asking for help.
Mattiel (Mattiel)
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Posted on Friday, September 03, 2010 - 2:11 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, go back to the crowd of suspects and just tell them "Ladies and gentlemen, if you want to get back to your rooms and have some well deserved sleep, you'll have to tell me everything you know about the ballroom key. When did you last see it? Was it always in the door lock? Did any of you use it? When? Did any of you take it by chance or by mistake, and did not put it back into the lock?"

While you listen to their answers, send Tate in the unlocked rooms and tell him to look very carefully everywhere and see if he can put his hands on the key.
Balin (Balin)
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Posted on Friday, September 03, 2010 - 4:26 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

BLOOPER: You did notice that the garden had been recently raked over. Sorry, I forgot to mention that.

Ok, go back to the crowd of suspects and just tell them "Ladies and gentlemen, if you want to get back to your rooms and have some well deserved sleep, you'll have to tell me everything you know about the ballroom key. When did you last see it? Was it always in the door lock? Did any of you use it? When? Did any of you take it by chance or by mistake, and did not put it back into the lock?" I'll simplify this: You go to each guest individually and ask them. Most of them have no idea. Plum also has no idea, but he offers to help. In doing so, he sticks his hand under his seat cushion, and, surprised, he pulls up the key, handing it to you. "This is probably it."

While you listen to their answers, send Tate in the unlocked rooms and tell him to look very carefully everywhere and see if he can put his hands on the key. Not necessary.
Ixoye724 (Ixoye724)
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Posted on Friday, September 03, 2010 - 4:35 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

See if the key will, in fact, unlock the ballroom doors, and HOLD ON TO THAT KEY!
Balin (Balin)
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Posted on Friday, September 03, 2010 - 8:53 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

See if the key will, in fact, unlock the ballroom doors, and HOLD ON TO THAT KEY! Sounds good...ohhhhhh, too late. Mrs. White snatches it from your hands and unlocks the door with it. All the guests file upstairs, while you glance around the ballroom. Straight ahead of you is the curved grand staircase. There are many chairs here, all facing a stage on the left wall. The stage curtains are pulled open, revealing something large covered with a dirty sheet.

There are also a large quantity of potted plants along the right wall, along with a fireplace and several paintings. However, before you have time to take this all in, Mrs. White is at your back. "Upstairs! Now!" Sheesh, does she think you're one of the guests?

In any case, Officer Tate shows up with you, shrugs, and says, "I'll show you my notes tomorrow. I carry a notebook with me at all times - I use it for case notes. I've got a lead, and..." Mrs. White interrupts again, practically shoving you upstairs.

At the top of the stairs, you look around. The hallway is circular, with nine doors. Observing the guests, you see that starting with the door to the right of the staircase, and going around clockwise, the rooms belong to Tate, Plum, White, Mustard, Boddy (obviously, no one enters this room, but the large double doors indicate that this is the master bedroom), Peacock, Scarlet, Green, and yourself. You enter your room, noting the large wardrobe, the nightstand with a single drawer, the paintings on the wall, and the excellent bed. There's also a lamp and clock on the nightstand, and a lantern hanging on the wall beside it.

In any case, tired from a day's work, you easily slip into bed and the comforts of sleep....

BRAAA! BRAAA! BRAAA!

As the alarm blares, you slip on your clothes and dash out of your room, wondering what's going on. You rush down the stairs and see the cause of alarm: there's a fire in the ballroom! You see something in front of the fireplace and potted plants that is no longer recognizable, mainly due to the flames engulfing it. Fortunately, you hear the sirens on their way.

You hurry out of the ballroom, down the hall, and out of the house. In less than a minute, the firemen enter the house, and are out just a minute or so later. All the guests, who have gathered outside, now disperse to take a walk in the garden.

You walk back in the ballroom and can smell the smoke coming from the extinguished fire. You have a hunch that something's important in there, so you tug on the door - locked again! Fortunately, this time you can see the key - it's in the lock on the other side of the door. You don't have time to go to any other rooms...you need to get in there now!
Ixoye724 (Ixoye724)
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Posted on Friday, September 03, 2010 - 9:07 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Let's try an old trick - slide the note (if we still have it) under the door, push or bang on the door and see if you can get the key to dislodge and fall onto the paper, slide the paper out from under the door, get key, unlock door, go into room (and threaten anyone who tries to take the key away with some sort of pummeling or endless string of bad jokes).
Balin (Balin)
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Posted on Friday, September 03, 2010 - 9:10 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Let's try an old trick - slide the note (if we still have it) under the door, push or bang on the door and see if you can get the key to dislodge and fall onto the paper, slide the paper out from under the door, get key, unlock door, go into room (and threaten anyone who tries to take the key away with some sort of pummeling or endless string of bad jokes). You do slide the note under the door, but banging on the door fails to dislodge the key. You'll have to poke it out of the lock.
Ixoye724 (Ixoye724)
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Posted on Friday, September 03, 2010 - 9:11 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Do we still have that hatpin?
Balin (Balin)
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Posted on Friday, September 03, 2010 - 9:20 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Do we still have that hatpin? Yes, we do....
Ixoye724 (Ixoye724)
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Posted on Friday, September 03, 2010 - 9:25 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Allright, let's give it a try - push the pin into the lock and see if that forces the key out onto the other side...
Balin (Balin)
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Posted on Friday, September 03, 2010 - 9:28 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Allright, let's give it a try - push the pin into the lock and see if that forces the key out onto the other side... You stick the hatpin into the lock and poke the key out. Sure enough, it falls on the note, so you slide the note back under the door and get the key. You stick the key into the lock, fiercely turn it, and enter the ballroom.

Sure enough, there's something charred over by the fireplace - covered with a sheet, which wsa apparently taken from the stage. You don't like the sound of this....
Ixoye724 (Ixoye724)
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Posted on Friday, September 03, 2010 - 9:36 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Is it possible to remove the sheet? Before doing this though, go to the stage and see what the sheet had been covering.
Mattiel (Mattiel)
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Posted on Saturday, September 04, 2010 - 1:01 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Just to make things clear, our officer is outside the ballroom, right? Cos you wrote "you walk back in the ballroom"...

Does the door include any glass part? Can you break it with a punch, maybe protecting your arms with gloves, and access the key? Can you kick in the door in any way?
Mattiel (Mattiel)
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Posted on Saturday, September 04, 2010 - 1:05 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So sorry... Had the puzzle page open for a while and forgot to refresh before posting... Just ignore my last post, of course! Sorry again!
Balin (Balin)
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Posted on Saturday, September 04, 2010 - 2:50 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So sorry... Had the puzzle page open for a while and forgot to refresh before posting... Just ignore my last post, of course! Sorry again! Post ignored - don't worry about it.

Is it possible to remove the sheet? It sure is. Oddly enough, the sheet has some holes cut in it. Before doing this though, go to the stage and see what the sheet had been covering. The sheet was covering a podium.

Anyway, you go back to the fireplace - which has its screen broken open - and remove the sheet.

Oh no...

It's a body, and not just any dead body. Officer Tate is lying on the floor, and it's clear he won't be able to help you much with the case anymore, not if that big dent in his head means anything.

After taking a moment to try and calm yourself, you search his pockets. His notebook is missing - the killer must have taken it.

You step back...there's nothing more you can do. You head out to the hall and call Inspector Brown. In just a few minutes, the police are sealing off the ballroom, to the objections of the other guests.

After the officers offer their condolences and respects, they leave, and you try to get some sleep in the library. But sleep isn't coming easily tonight, and before you know it, it's morning, and the guests are all back inside. Time to get back to work - now you have two murders to solve.
Ixoye724 (Ixoye724)
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Posted on Saturday, September 04, 2010 - 3:47 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

And I was beginning to suspect Tate. Oh well...

Well now that the screen is gone, can we access any ashes from the fireplace?
Balin (Balin)
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Posted on Saturday, September 04, 2010 - 3:54 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

And I was beginning to suspect Tate. Oh well...

Well now that the screen is gone, can we access any ashes from the fireplace? Yes, we can. But we still don't have a brush.
Ixoye724 (Ixoye724)
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Posted on Sunday, September 05, 2010 - 2:23 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, so please give an updated description of the ballroom. What exits are available? Is the staircase accessible?
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Posted on Sunday, September 05, 2010 - 3:55 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, so please give an updated description of the ballroom. No problem. There's a chalk outline of the body on the floor in front of the fireplace. The charred sheet that you pulled off the body is still lying on the floor, and the podium on stage is visible. The screen in front of the fireplace is broken open (apparently when the fire was put out), and the wall has a slight blood spatter on it. Oh, and you can see something peeking out behind one of the potted plants near the fireplace.

Also, you're the only one who can enter the ballroom, as there is police caution tape in front of it, not to mention that you have the key.


What exits are available? Only the main double doors and the staircase. Is the staircase accessible? Yes, but again, only to you.
Mattiel (Mattiel)
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Posted on Sunday, September 05, 2010 - 5:09 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Take a careful look around the ballroom for any clue. Examine the podium, move it, try to see if anything is concealed under it. Check what is the thing peeking out behind the plant.

Analyse the charred sheet. You mentioned some holes in it, can you describe them? Does this ring any bell?

Can you access the guests rooms upstairs or are they locked? If you can access them, try to examine them, again for any clue that may be interesting (i know it takes a lot, but if it's useful...). In particular, look for the brush in Scarlett's room. May be interesting to check Boddy's room as well.
Balin (Balin)
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Posted on Sunday, September 05, 2010 - 5:37 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Take a careful look around the ballroom for any clue. Examine the podium, move it, try to see if anything is concealed under it. It's just a normal podium. It won't move, and nothing's concealing it. Check what is the thing peeking out behind the plant. It's a pencil - Tate must have dropped it when he was struck. You take it with you.

Analyse the charred sheet. It's definitely the sheet that was covering the podium. It used to be white, before it was ignited. Now it's black, with a slight bloodstain on it. You mentioned some holes in it, can you describe them? There are two small holes near each other, and two large ones that are farther apart. Almost like it was used for a ghost costume, but with armholes. Does this ring any bell? Now that you mention it...yes, although you can't exactly pinpoint where.

Can you access the guests rooms upstairs or are they locked? Peacock's and Boddy's rooms are currently locked. The rest, including Tate's and your own, are accessible. If you can access them, try to examine them, again for any clue that may be interesting (i know it takes a lot, but if it's useful...). All right, room by room, here's what stands out:

(Before I continue:, all the guest rooms look the same as yours. Not the exact same, of course, but the general structure of the room is the same. Now then...)

Tate: His notebook is in the nightstand drawer.

Plum: There's a bottle of sleeping pills on the nightstand.

White: There is a bankbook under her pillow.

Mustard: In the inside bottom of the nightstand drawer, there is a small rectangular indentation. Also, there's a fishing rod on a high shelf - you can't reach it.

Boddy: Locked.

Peacock: Locked.

Scarlet: No makeup brush immediately visible, but her suitcase is locked.

Green: There's something under his bed - it looks like a strong magnet. You can't reach it.

Yourself: There's a lantern hanging on the wall.


In particular, look for the brush in Scarlett's room. May be interesting to check Boddy's room as well. See descriptions of individual rooms.
Mattiel (Mattiel)
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Posted on Sunday, September 05, 2010 - 5:52 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

All right, first of all read Tate's notebook and see if you can understand the lead he thought to have.

Take a look to White's bankbook, any particular money movement recently?

Examine the indentation in mustard's nightstand drawer. Could it have been used as a "stand" for his sword? (i'm figuring him sliding the sword in the indentation and letting it rest there). Btw, no swords around? Nor in his room neither in the ballroom? There must be one somewhere...

Can we ask Peacock the key to her room, White the one to Boddy's room, and Scarlett the one to open her suitcase for the brush?
Balin (Balin)
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Posted on Sunday, September 05, 2010 - 6:32 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

All right, first of all read Tate's notebook and see if you can understand the lead he thought to have. You open the notebook and read:

7 June 1926

Case #00053

Officer Eric Tate

10:45 AM

Just arrived at the house. Talked to all the guests - they're more interested in their own things rather than the case. This is probably going to be difficult.

11:17 AM

Went to the cellar to check on the body - it's not there? What's going on?

1:58 PM

I found a torn piece of paper in the dining room - one of the guests must have dropped it at lunch. It says "up 1 middle 2 down 3". I'm not sure what that means yet.

2:34 PM

Plum left the library for a while, so I messed around with the guns in there. I think they may have something to do with that paper.

3:18 PM

Someone locked the ballroom door. What for? Now none of the guests can go upstairs. Neither can I.

3:20 PM

Now the cellar's locked too. Not to mention that the study and lounge have been locked ever since I got here. What's going on?

4:09 PM

For some reason, I think that this case and the robbery/homicide last week are connected. I can't figure out why, but...

4:45 PM

Just took another look at the dining room table - there's one silver candlestick missing. I can tell the other one hasn't been moved in days, but maybe....Well, that could just be me. The other guests have easy access to weapons, too.

5:11 PM

I just talked to Inspector Brown - Officer Cornwall should be arriving in a couple of hours. That's good; I need all the help I can get.

6:20 PM

So apparently one of our guests has been stealing the silver! And I know who! I even know where our thief has been hiding the stash - apparently there's a spot in the garden. But the thief rakes over the garden after committing the theft, so there's no way to tell exactly where.

7:49 PM

Officer Cornwall is here - I just heard the auto leave. And I've found that key - maybe he can do something with it.

9:50 PM

Everyone's gone to bed. I have a hunch - I'm going to sneak back downstairs and look around.


The next page is torn out.


Take a look to White's bankbook, any particular money movement recently? From the figures, it looks like Mrs. White - or someone - has been sneaking money from the household income into another account! But how can we tell if it's her who's doing it?

Oh, and there's also a slight tear in the leather cover of the bankbook. Looks like it got caught on something.


Examine the indentation in mustard's nightstand drawer. It's a small, shallow, rectangular indentation. Could it have been used as a "stand" for his sword? Not at all - the indentation is much too shallow, and the sword would be very big. (i'm figuring him sliding the sword in the indentation and letting it rest there). It wouldn't possibly work. Btw, no swords around? Nor in his room neither in the ballroom? There must be one somewhere... There are a few swords in the hall. They're very heavy, so you don't bother taking them.

Can we ask Peacock the key to her room, White the one to Boddy's room, and Scarlett the one to open her suitcase for the brush? This time, you find Scarlet and Peacock in the library, as well as Plum. Scarlet is complaining, but Peacock shakes her head and says to you, "I caught her snooping in Mr. Boddy's room this morning."

Scarlet interjects, "I just wanted to..."

Interrupting, Peacock continues: "Anyway, I'll give you the key to my room, and..."

"She took the key! And I dropped my luggage key!"

Peacock sighs. "I took the key to Mr. Boddy's room from her and hid it" - here she whispers, as she hands you the key - "in one of my shoes in the wardrobe." She continues speaking normally now, and says, "Feel free to look around - I can't go up there anyway."

Continuing over to the kitchen, you find Mrs. White muttering to herself again. Since you know where the key to Boddy's room is, you don't ask her that, but instead ask what she's complaining about.

"One of my best silver knives has gone missing! I'll bet it's that no-good sneak who's been nicking the silver. But the main problem is, my lead pipe is missing as well, so I can't get the coffee ground for elevenses! Look, I need you to go down to the wine cellar, get some coffee beans, then find a way to grind them."

You point out that this would require her to let you in the secret passage.

"Only I can go in the passage this way - no guests allowed. You can find the other way in."
Mattiel (Mattiel)
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Posted on Monday, September 06, 2010 - 9:50 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

First of all, call officer Brown and ask for a detailed report on the homicide/robbery case of last week mentioned by Tate. Any connection with the ghost-shaped sheet by chance?

In the garden, can we find the rake apparently used by the thief? If so, take it and hide it away from the others, while we manage to build a whole fingerprinting equipment.

Concerning mustard's drawer, could that indentation indicate a false-bottomed drawer?

Can you tell more about the magnet in Green's room? How come you cannot reach it? Would we need a long iron object to pull it out from under the bed? I have the feeling that we could use the magnet with the key in the armor, or even with the garage door...

Take the keys from Peacock, examine her room and Boddy's one for clues. Any chance to find Scarlet's suitcase key in the rooms btw?

Check if the cellar door in the hall column is still locked. If I understand it right, the secret passages kitchen/study and conservatory/lounge pass by the cellar as well? Otherwise I don't understand why you asked White to let you access the secret passage...
In this case, we really need to find bird's food (I guess we have to find it in the house, no way to ask fellow policemen for help, right? :-P). Maybe once again you could ask White for help about that...
Balin (Balin)
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Posted on Monday, September 06, 2010 - 1:31 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

First of all, call officer Brown and ask for a detailed report on the homicide/robbery case of last week mentioned by Tate. "I can't give you anything physical - if you can find a newspaper article about it, that might help - but I can tell you all we know.

"Four days ago, someone went into the village bank, wearing a sheet over his head (although we can't say for sure it was a he) with eyeholes and armholes cut out. He was carrying a revolver. The thief demanded all the money. When one of the tellers tried to activate the alarm, the thief shot her. He then shot two customers in the bank and a security guard, before ordering the teller to hand over all the money. Terrified, she did so, before being shot herself. The last security guard tried to rush him, but he was shot. The only other person in the bank, a customer, tried to run away, but the thief caught him. He tried to shoot him, but had run out of bullets, so he pistol-whipped him. That customer is our only witness.

"The crime was not discovered until some hours later, when the bank manager came upone the scene. Everyone who had been shot had died instantaneously. Over 100,000 pounds were stolen, and we have no leads as to who the villain was."
Any connection with the ghost-shaped sheet by chance? Definitely - that sheet appears to be the one used in the robbery.

In the garden, can we find the rake apparently used by the thief? You've found it, apparently tossed haphazardly into the woods. Not only that, but you've also found the dug-up spot - apparently the thief was interrupted while raking last night. If so, take it and hide it away from the others, while we manage to build a whole fingerprinting equipment. You hide it in your room.

Concerning mustard's drawer, could that indentation indicate a false-bottomed drawer? Hmmm...now that sounds more than plausible.

Can you tell more about the magnet in Green's room? It's under the bed - it looks pretty strong. How come you cannot reach it? Because you can't fit your arm under the bed. Would we need a long iron object to pull it out from under the bed? Yes, or a short iron object on a string or something. I have the feeling that we could use the magnet with the key in the armor, or even with the garage door... or something else metallic.

Take the keys from Peacock, Well, she had just the key to her room, but she told you where the key to Boddy's room was. examine her room The only thing you find is the key to Boddy's room, exactly where she said it would be - in one of her shoes. and Boddy's one for clues. Boddy's room has been trashed. There's a small key on the floor when you come in, which you take. The only other thing that stands out is the single painting on the wall - why is it the only thing still in its place? Any chance to find Scarlet's suitcase key in the rooms btw? Found. Since you know what it's for, you open up Scarlet's suitcase with it, and eventually find a makeup brush.

Check if the cellar door in the hall column is still locked. It is. If I understand it right, the secret passages kitchen/study and conservatory/lounge pass by the cellar as well? Otherwise I don't understand why you asked White to let you access the secret passage... Ah - my mistake. The wine cellar is accessible via the kitchen-study secret passage. It's different from the regular cellar.
In this case, we really need to find bird's food (I guess we have to find it in the house, no way to ask fellow policemen for help, right? :-P). Yep...you're on your own for hands-on searching. Maybe once again you could ask White for help about that... She looks at you. "I don't know where any is, sorry. I had a small bag of it, but it went missing the day after all the guests arrived - that was the day before Master Boddy was killed."
Mattiel (Mattiel)
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Posted on Monday, September 06, 2010 - 2:03 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Lots of thing go on... nice :-) Let's go step by step!

Can Brown arrange a phone call between you and the robbery witness? If so, question him about any details he can give about the thief/murderer.

Then, can you find a shovel close to where you found the rake? If so, dig on the spot you found and see what you can find.

Also, I guess we have everything set for fingerprinting analysis, right? Can we look for fingerprints on the rake? What else do we have in the inventory that could be searched for prints?

Concerning Mustard's drawer, can you try to access this eventual secret spot in it? Does it look like you need to put something inside the indentation to access it? Maybe his lighter?

Please describe the painting in Boddy's room. Also it may be interesting to question Scarlet about the room, and in particular to ask her to describe what she saw in the room when she was there.

Also, can we have the inventory?

Then, a time-line recap: you arrived on June 7th, now it's June 8th, Boddy was killed on June 5th, so the guests had arrived on June 4th. The bank robbery took place 4 days ago, so on June 4th too. Everything correct?
Balin (Balin)
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Posted on Monday, September 06, 2010 - 4:31 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Lots of thing go on... nice :-) Let's go step by step!

Can Brown arrange a phone call between you and the robbery witness? "The witness is still in the hospital. He suffered a severe concussion, and is drifting in and out of consciousness. I think it would be best not to question him. If so, question him about any details he can give about the thief/murderer.

Then, can you find a shovel close to where you found the rake? You look around the garden and the surrounding woods. No shovel here. If so, dig on the spot you found and see what you can find.

Also, I guess we have everything set for fingerprinting analysis, right? Yep - you dip the makeup brush into the ashes from the ballroom fireplace and have a perfect dusting brush. Can we look for fingerprints on the rake? Yes, and there are clear fingerprints. Now who do they belong to... What else do we have in the inventory that could be searched for prints? I can't tell you that directly, but check the inventory recap below.

Concerning Mustard's drawer, can you try to access this eventual secret spot in it? Does it look like you need to put something inside the indentation to access it? Maybe his lighter? That sounds exactly like what you'll have to do.

Please describe the painting in Boddy's room. It's a portrait of a husband and wife. You're not sure who it's by; you're more curious as to why it's still on the wall. Also it may be interesting to question Scarlet about the room, and in particular to ask her to describe what she saw in the room when she was there. "When I got there, the room had been torn apart! I noticed there was one painting on the wall that had not been touched, so I decided to take a closer look at it. When I took it down, I noticed something stuck to the back of it, but before I could take it, I heard Mother coming, so I put the painting back quickly so she wouldn't know I was messing around with it."

Also, can we have the inventory? Absolutely.

Inspector Brown's letter
Case file
Library key
Catch-and-release mouse trap
Latex gloves
Conservatory key
Mrs. Peacock's hatpin
Ballroom key
Pencil
Tate's notebook
Makeup brush w/ashes
Key to Mrs. Peacock's bedroom
Key to Mr. Boddy's bedroom (master bedroom)
Key to Miss Scarlet's luggage
Bankbook
Rake


Then, a time-line recap: you arrived on June 7th, now it's June 8th, Boddy was killed on June 5th, so the guests had arrived on June 4th. The bank robbery took place 4 days ago, so on June 4th too. Everything correct? Oops, a BLOOPER on my part. The robbery occurred five days ago, on June 3rd. The guests all arrived on June 3rd. Boddy was killed on the 5th, Tate in the evening of the 7th or early morning of the 8th. You arrived on the 7th and it is now the 8th. My bad.
Mattiel (Mattiel)
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Posted on Monday, September 06, 2010 - 6:29 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well then, go back to Boddy's room and check if there still is something "stuck" at its back. If so, what is it? Examine it.

Concerning the fingerprint, I would analyse the following items: Pencil, Tate's notebook, bankbook, rake (which is already done). Maybe the keys to Boddy's room and ballroom too, though they're gonna probably be very messy as there will be several fingerprints overlapping...

Then to obtain the suspects' fingerprints, we could use the old trick of handling them an irrelevant picture, or paper of any kind, asking them if they recognize the person, just as a lure to have their prints on the picture/paper...

Finally, could you ask Mustard's his lighter again? Do that kindly, but do not hesitate to force him if he refuses, you represent the police after all! If you can put your hands on the lighter, analyse it for fingerprints and then try to use it in the drawer.
Balin (Balin)
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Posted on Monday, September 06, 2010 - 9:49 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well then, go back to Boddy's room and check if there still is something "stuck" at its back. If so, what is it? Examine it. You remove the painting and flip it over to find...yet another key! You take it.

Concerning the fingerprint, I would analyse the following items: Pencil, Tate's notebook, bankbook, rake (which is already done). Maybe the keys to Boddy's room and ballroom too, though they're gonna probably be very messy as there will be several fingerprints overlapping... The prints on the pencil and Tate's notebook match. There is a set on the bankbook as well, which is different from both the notebook/pencil and the rake. The shape of the key handles makes it impossible to determine any prints on them.

Then to obtain the suspects' fingerprints, we could use the old trick of handling them an irrelevant picture, or paper of any kind, asking them if they recognize the person, just as a lure to have their prints on the picture/paper... Wait a second...don't we already have all their prints?

Finally, could you ask Mustard's his lighter again? Do that kindly, but do not hesitate to force him if he refuses, you represent the police after all! If you can put your hands on the lighter, analyse it for fingerprints and then try to use it in the drawer. He checks his pockets, then does so again in a frenzy. "It...I can't find it! Someone must have stolen it!" To prove it, he turns out all his pockets. He's definitely telling the truth about that.
Mattiel (Mattiel)
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Posted on Monday, September 06, 2010 - 10:36 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Of course, they're already in the case file!
Well, go ahead and check them! Though I guess we won't find any surprises if there's only one set of prints on each object... but we could discover who used the rake!
Balin (Balin)
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Posted on Monday, September 06, 2010 - 10:46 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Of course, they're already in the case file!
Well, go ahead and check them! Though I guess we won't find any surprises if there's only one set of prints on each object... but we could discover who used the rake! The prints on the pencil and notebook don't match anybody's - they're probably Tate's. The bankbook has Mrs. White's fingerprints, and the prints on the rake belong to...Mr. Green!
Whirligig (Whirligig)
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Posted on Tuesday, September 07, 2010 - 12:19 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Recap -- the rake was used to hide the stolen silver, right?

I suppose Mrs. White won't appreciate it if we dig all over the yard. Hm.

Mr. Green was always rather timid. Approach him and say something like:

"I have fingerprint evidence that you've been nicking the silver. I can arrest you if you don't dig it up for me."

If that doesn't work:

"I've grown suspicious that you haven't been ordained at all. I can prove it, too, unless you dig up the silverware."
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 2:45 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Recap -- the rake was used to hide the stolen silver, right? Correct.

I suppose Mrs. White won't appreciate it if we dig all over the yard. Hm. Well, the dug-up spot is currently visible in the garden - apparently, Mr. Green (who is apparently the thief) was interrupted while raking the garden last night.

Mr. Green was always rather timid. Approach him and say something like:

"I have fingerprint evidence that you've been nicking the silver. I can arrest you if you don't dig it up for me."

If that doesn't work:

"I've grown suspicious that you haven't been ordained at all. I can prove it, too, unless you dig up the silverware." Good thoughts, but all we know is that he raked over the garden. We need to find the stolen silver in order to have proof, which means we need a shovel.

Speaking of, you realize you haven't yet checked the garage today. Or the compost heap outside the kitchen. And we still don't know what that key behind the painting was for...and weren't there some other things in the bedrooms?
Mattiel (Mattiel)
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Posted on Tuesday, September 07, 2010 - 10:32 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, here's a list of something you could do:

Does the rake have any metallic part? If so, try to use it to pull the big magnet from under Green's bed. Also, as it must be quite long, try to use it to reach the fishing rod in mustard's room.

While you're upstairs, check Plum's pills and your lantern, both for fingerprints and to see if anything particular about them stands out.

About fingerprinting, are there only Tate's ones on his notebook? Means his killer used gloves... Did you find any glove in the rooms?

Go again to check the compost heap, anything new? Again, use the rake to explore it more efficiently if you need to.

Then try the newly found key in both the lounge and the study, and if you manage to access there, describe the room.

Finally, ask again Mrs White about the garage, she must know how to access it.
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 12:32 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, here's a list of something you could do:

Does the rake have any metallic part? It does have metal tendrils, but... If so, try to use it to pull the big magnet from under Green's bed. ...this does not work. Apparently, the rake's tendrils are not made of iron. Also, as it must be quite long, try to use it to reach the fishing rod in mustard's room. You successfully knock down the fishing rod and add it to your collection. You notice that it's missing the crank for the reel.

While you're upstairs, check Plum's pills and your lantern, both for fingerprints and to see if anything particular about them stands out. Oddly, there are no prints on Plum's pills - which is strange. If he'd been using them, his fingerprints should be on them. Your lantern is clean of prints as well.

About fingerprinting, are there only Tate's ones on his notebook? Yes. Means his killer used gloves... Did you find any glove in the rooms? Sadly, you did not.

Go again to check the compost heap, anything new? Again, use the rake to explore it more efficiently if you need to. No need to use the rake - two things stand out. One is a 1.5-meter length of fishing line, just lying in the compost heap. The second is a silver flask, in the woods at the edge of the compost heap. It's monogrammed "PP."

Then try the newly found key in both the lounge and the study, and if you manage to access there, describe the room. The key opens up the study, so you swing open the door and look inside. In the center of the room, there's a desk with three drawers, and a bunch of papers are scattered across it. In the back corner is a bookcase. Opposite the desk and bookcase, there's another fireplace. Next to the fireplace is a big painting, which is sagging off the wall.

Finally, ask again Mrs White about the garage, she must know how to access it. You mention this, and she says that it's accessed by remote, but the remote went missing a few days ago.

On a whim, you go out and check the garage. It's already open.

And just in case I didn't make it clear, White is in the kitchen; Green and Mustard in the billiard room; and Scarlet, Peacock, and Plum in the library.
Mattiel (Mattiel)
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Posted on Tuesday, September 07, 2010 - 1:10 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Add Plum's pills to your inventory. Possibly the thief/murderer (assuming it's the same person) gave some to the others to be able to act undisturbed, and he used gloves for that.

Add the fishing line and the silver flask to your inventory. Set the fishing line on the fishing rod. We still need something that could be used as a crank, right? Btw, if the hook is made of iron, try to use it to catch the magnet.

Analyse the fingerprints on the silver flask. Then show it to White, Peacock and Plum and ask them if they recognizes it. The owner will probably snatch it from your hands, so be sure you examine it very carefully for any other clue before.

In the study, try to open the drawers if they're unlocked and examine the content. Take also a look at the papers shattered across the desk. Anything interesting about them? Does it look as the bookcase can be moved from the wall (and possibly reveal a secret passage? :-) Anything stands out in or around it? Then, take a closer look to the fireplace, and try to remove the picture from the wall, is there anything revealed, on the wall or behind the picture?

Finally, take your chance to visit the garage, looking for clues around. In particular, search for: a wrench, a rope, a crank, some bird's food, gloves, any iron object which you could use to catch the magnet. Anything else interesting?
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 3:45 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So Tate found a piece of paper on which was written "Up 1, middle 2, down 3", and thinks that relates to the guns in the library? Perhaps it describes the location of a certain gun?

When finished checking the garage, let's go to the library. According to the description, there are 2 columns of 3 guns each on one side of the room and the same on the other side - 12 total guns and places to display them. Are all guns the same? How are they displayed - is there a hook or some kind of hanger for each one? Are they set onto nails? Somehow tacked into place? Can they be easily removed from the display?
Knock on the wall where the displays are - does it seem to be solid or hollow?
Which spot has a gun missing?

A thought about that magnet under the bed - would it be possible to take one of the cue sticks, slide it under the bed and use it to push the magnet out? If this won't work, is it possible to lift the bed or move it and access the magnet that way?

And a note - we've got a fishing pole and line; seems that if we can get that magnet and the reel for the pole, we have what we need to get to the bottom of the pond and get the metal object down there (minus the boat, of course).

One other thing - the next time we see Green and Plum, ask if they will show us the contents of their pockets (pants, coat/jacket and shirt pockets).
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 4:08 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Add Plum's pills to your inventory. Done - the lantern has been added as well. Possibly the thief/murderer (assuming it's the same person) gave some to the others to be able to act undisturbed, and he used gloves for that. Maybe...it definitely seems like these pills were used in the crime.

Add the fishing line and the silver flask to your inventory. Done. Set the fishing line on the fishing rod. The rod is already set up with fishing line. This is just an individual piece. We still need something that could be used as a crank, right? Right, or we need the crank itself. Btw, if the hook is made of iron, try to use it to catch the magnet. You try...and fail.

Analyse the fingerprints on the silver flask. You dust the flask for prints - they're Plum's. Then show it to White, Peacock and Plum and ask them if they recognizes it. You show it to Plum, who sits bolt upright. "Where did you find that? It went missing from my nightstand this morning, and in its place was a bottle of sleeping pills." The owner will probably snatch it from your hands, so be sure you examine it very carefully for any other clue before. Plum does not snatch the flask from you, but you open up the flask and sniff. It's empty, but smells like it recently contained alcohol.

In the study, try to open the drawers if they're unlocked and examine the content. The second drawer is locked, but the lock looks as if it can be picked easily. Take also a look at the papers shattered across the desk. Anything interesting about them? Nothing, and nothing interesting about the first and third drawers either. Or their contents. Does it look as the bookcase can be moved from the wall (and possibly reveal a secret passage? :-) You can't tell right now, but one of these books might be the key to the secret passage. Anything stands out in or around it? Not at first glance. Then, take a closer look to the fireplace, and try to remove the picture from the wall, is there anything revealed, on the wall or behind the picture? You remove the painting to find...a safe! It's been pried open with a sizable metal object, judging by the scrapings. There's a moneybox inside, and it's empty, although there's a small scrap of leather caught on the inside of the moneybox.

Finally, take your chance to visit the garage, looking for clues around. In particular, search for: a wrench, a rope, a crank, some bird's food, gloves, any iron object which you could use to catch the magnet. Anything else interesting? In the garage, you find a dirty shovel. Unfortunately, it's not iron, but hey, you've been looking for a shovel. You don't find anything else important after searching the garage.

So Tate found a piece of paper on which was written "Up 1, middle 2, down 3", and thinks that relates to the guns in the library? Perhaps it describes the location of a certain gun? Maybe...you'd better check out the guns first.

When finished checking the garage, let's go to the library. According to the description, there are 2 columns of 3 guns each on one side of the room and the same on the other side - 12 total guns and places to display them. Correct. Are all guns the same? No - some are rifles, some pistols, some revolvers, and some shotguns. How are they displayed - is there a hook or some kind of hanger for each one? Are they set onto nails? There's some sort of wall mount which the guns are set on. You're not exactly sure how it works. Somehow tacked into place? Can they be easily removed from the display? No, but you're sure there's a way to do so.

Interestingly, as you try to remove the guns, you notice they can be set in three directions - straight across, 45 degrees up, or 45 degrees down.


Knock on the wall where the displays are - does it seem to be solid or hollow? Clearly solid, but you have a hunch that you're on the right track.
Which spot has a gun missing? Middle row, first column to the right of the fireplace.

A thought about that magnet under the bed - would it be possible to take one of the cue sticks, slide it under the bed and use it to push the magnet out? Not likely, but it's even less likely that Green and Mustard will let you sneak off with a cue stick. If this won't work, is it possible to lift the bed or move it and access the magnet that way? No - the bed is too heavy.

And a note - we've got a fishing pole and line; seems that if we can get that magnet and the reel for the pole, we have what we need to get to the bottom of the pond and get the metal object down there (minus the boat, of course). That sounds like a perfect plan, although we also need the crank for the reel. And you judge the distance - you can probably fish from shore and get the metal thing.

One other thing - the next time we see Green and Plum, ask if they will show us the contents of their pockets (pants, coat/jacket and shirt pockets). Plum is willing - he's got a couple of pound notes, a pencil, and a magnifying glass. Green is less willing, but he shows you his...a Bible, several pound notes, and a pen. However, while he's turning out his pockets, you notice him drop something into one of the pockets of the billiard table.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 4:28 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Check the pocket of the billiard table, see if the item that Green dropped into it can be recovered.
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 4:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Check the pocket of the billiard table, see if the item that Green dropped into it can be recovered. You'd rather do this when Green and Mustard aren't around, as Green might catch you.

INVENTORY:

Inspector Brown's letter
Case file
Library key
Catch-and-release mouse trap
Latex gloves
Conservatory key
Mrs. Peacock's hatpin
Ballroom key
Lantern
Pencil
Tate's notebook
Miss Scarlet's makeup brush (with ashes)
Key to Mrs. Peacock's bedroom
Key to Mr. Boddy's bedroom (master bedroom)
Key to MIss Scarlet's luggage
Study key
Fishing rod
Sleeping pill bottle
Bankbook
Length of fishing line
Shovel
Rake
Professor Plum's flask

HINT: You still need to check the accessible rooms you haven't checked.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 4:36 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can you recap with what rooms have/have not been completely searched?
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 4:42 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can you recap with what rooms have/have not been completely searched? We haven't checked out the conservatory or dining room since yesterday. We also haven't gotten into the cellar or lounge yet, and have not discovered either secret passage (and thus have not gotten the coffee beans from the wine cellar for Mrs. White). There's still that locked drawer in the study and the key in the hall armor as well. We also have discovered two other crimes - theft and embezzling. We should probably find evidence to catch those criminals as well, not to mention getting that metal object from the pond.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 4:48 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Thanks - we have a long way to go, it would seem!

Regarding the armor - can you tell what sort of tool would be needed to remove the piece of armor so the key can be obtained? Do we need something that acts as a screwdriver? Pliers? Wrench? Crowbar? Something else?

There was mention that a locked drawer could be picked - how good are we (you) at picking locks? Try the hatpin on the lock, can it be picked with this?
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 5:58 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Thanks - we have a long way to go, it would seem! Not that long, actually...a lot of these pieces are closely connected.

Regarding the armor - can you tell what sort of tool would be needed to remove the piece of armor so the key can be obtained? Do we need something that acts as a screwdriver? Pliers? Wrench? Crowbar? Something else? A wrench would certainly do the trick.

There was mention that a locked drawer could be picked - how good are we (you) at picking locks? Not too shabby, in fact. Try the hatpin on the lock, can it be picked with this? You poke at the lock on the second study drawer for a few seconds, and sure enough, it springs open. You slide open the drawer.

The first thing you find is a newspaper article, cut out from the front page. It details the robbery that Inspector Brown told us about.

The next paper down is a note written on John Boddy's letterhead. It reads:

5 June

That scoundrel! The police came and questioned me about that missing gun...it appears that the witness described the revolver used in the robbery as the same one that went missing that day! I know who took it...the only one who could have done it. I'll make the scoundrel pay!

On another note, I've got to remember that the book to open the secret study passage is the one two to the right of that new Christie novel - I'm glad I got an advance copy!


Underneath that note is a large iron key. It apparently goes to the pried-open safe.
Mattiel (Mattiel)
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Posted on Tuesday, September 07, 2010 - 6:36 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, then check the conservatory and the dining room, is there any major change since yesterday? How many candlesticks are there on the table now? Is the bird more "cooperative" now or does it always prevent you to access its cage?

The scrap of leather in the moneybox is clearly from White's bankbook. Btw is it White's bankbook or Boddy's one? Anyway, does it look as it has been removed in a hurry from the moneybox? Can we conclude that somebody (White or someone else) stole it and put it under White's pillow?

You know now how to access the secret passage to the study, pull the right book as described in Boddy's letter and try to access it. If you manage, describe what you see and find. If you find the wine cellar, take some coffee beans for Mrs White.

Once you're done, take the shovel from the garage and dig the marked spot in the garden. What do you find?

I was also thinking of trying to use the fishing line to rescue the key from the armor, but if you think it's useless and it's easier with a wrench just ignore the idea, with a bit of luck we're finding a wrench soon :-)

Finally, in the library, go to the guns wall, turn each first gun 45 degrees up and each 3rd gun 45 degrees down, leaving the 2nd guns straight across, for every row of guns. See if anything changes, that should reveal some other secret passage, maybe to the cellar?
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 6:51 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, then check the conservatory and the dining room, is there any major change since yesterday? How many candlesticks are there on the table now? Is the bird more "cooperative" now or does it always prevent you to access its cage? Everything's the same in the dining room, but the conservatory...the bird's still annoying as ever, but the fish in the fish tank are swimming really fast - in fact, they're darting all around in the tank.

The scrap of leather in the moneybox is clearly from White's bankbook. Btw is it White's bankbook or Boddy's one? Anyway, does it look as it has been removed in a hurry from the moneybox? Can we conclude that somebody (White or someone else) stole it and put it under White's pillow? Remember, White's fingerprints are on the bankbook. It looks like she's been siphoning money from the household accounts. However, if we can find the instrument used to open the safe, and somehow prove that it was White who is the only one with access to it, we'll have definite proof.

You know now how to access the secret passage to the study, pull the right book as described in Boddy's letter and try to access it. You pull the book two to the right of "The Murder of Roger Ackroyd" and voila! The bookcase swings open, revealing the secret passage. If you manage, describe what you see and find. You enter the passage, and the bookcase closes behind you. Towards the end of the passage, it forks into two - one leading to the wine cellar, and the other leading straight to the kitchen. If you find the wine cellar, take some coffee beans for Mrs White. You find the coffee sack, reach in, and grab a handful of beans. But as you do so, your hand strikes something hard. You reach in again, and find...a wrench!

Once you're done, take the shovel from the garage and dig the marked spot in the garden. What do you find? You find a silver knife. This must be the one missing from the kitchen.

I was also thinking of trying to use the fishing line to rescue the key from the armor, but if you think it's useless and it's easier with a wrench just ignore the idea, with a bit of luck we're finding a wrench soon :-) Seeing as we've found that wrench, you open up the toe and, no surprise, a key tumbles out.

Finally, in the library, go to the guns wall, turn each first gun 45 degrees up and each 3rd gun 45 degrees down, leaving the 2nd guns straight across, for every row of guns. See if anything changes, that should reveal some other secret passage, maybe to the cellar? Nothing changes. Remember, one gun is missing.
Mattiel (Mattiel)
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Posted on Tuesday, September 07, 2010 - 7:18 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ha ha, I was sure about the gun :-)

Bring the coffee to Mrs White. Is she happy now or she stills need something?

Go to the conservatory. Has anything clearly changed in the fish tank? What happens if we let the fishing line in it? Are you able to remove the little "castle" and see if anything is concealed under?

Do fingerprint analysis on the knife, what do we find? Green again? Do you think there may be more than one spot to dig? Maybe the thief has used several spots to hide stuff...

Try to use the key with the lounge or with the cellar, can you access there? Describe what you see.
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 7:32 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ha ha, I was sure about the gun :-)

Bring the coffee to Mrs White. Is she happy now or she stills need something? "Now grind it for me. I have no idea how the coffee grinder works."

Go to the conservatory. Has anything clearly changed in the fish tank? The gravel has shifted around...almost like there's something shoved under it. What happens if we let the fishing line in it? Nothing. Are you able to remove the little "castle" and see if anything is concealed under? You roll up your sleeves and plunge your arms into the fish tank. Lifting the castle, you see that the gravel has been heaped up under it. YOu move the gravel aside and find...the missing lead pipe. There's a slight bloodstain on it - you've found the weapon that killed Officer Tate.

Do fingerprint analysis on the knife, what do we find? Green again? Yep, Green again! Do you think there may be more than one spot to dig? Maybe the thief has used several spots to hide stuff... It's possible, but there's no way to tell for sure.

Try to use the key with the lounge or with the cellar, can you access there? Describe what you see. The key fits in the cellar door, but looking into the cellar, it's dark - you can't see a thing.
Mattiel (Mattiel)
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Posted on Tuesday, September 07, 2010 - 7:40 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well... I guess it's useless to do fingerprints analysis on the lead pipe, the water should have washed them away, but try anyway.

After that, use the lead pipe itself, or the coffee grinder which was in the kitchen to help Mrs White with her coffee (I don't understand why coffee is so important, hope she's not going to poison anyone :-P)

And for the cellar, you have your lantern, use it to make some light and go for exploration!
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 7:47 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well... I guess it's useless to do fingerprints analysis on the lead pipe, the water should have washed them away, but try anyway. Nothing.

After that, use the lead pipe itself, or the coffee grinder which was in the kitchen to help Mrs White with her coffee (I don't understand why coffee is so important, hope she's not going to poison anyone :-P) The coffee grinder works for this, and the percolator does all the preparation. She gives you a nod. "Now I've got to make some scones."

And for the cellar, you have your lantern, use it to make some light and go for exploration! You shine the lantern and take a step forward - then stop. There's a length of rope stretched across the stairs - you won't be able to get down there without falling.

HINT: We have all the evidence we need to accuse the thief and the embezzler.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 7:51 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Does it seem that White and Green are in cohoots/working together?

Something else...the day that Green admitted going to a pub for dinner - was that the same day that the robbery in town was committed?
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 7:54 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Does it seem that White and Green are in cohoots/working together? Thinking about it, it really doesn't seem that way.

Something else...the day that Green admitted going to a pub for dinner - was that the same day that the robbery in town was committed? No - that was the day Mr. Boddy was killed.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 8:03 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So we know that the bankbook was removed from the safe and was located in Mrs. White's room.

We also know that Green's prints have been found on the rake. Were prints found on the knife?

Where is Green now?
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 8:05 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

So we know that the bankbook was removed from the safe and was located in Mrs. White's room. Yes, and her fingerprints were on it. We have also found the object used to open the safe - the wrench - hidden in the coffee sack.

We also know that Green's prints have been found on the rake. Were prints found on the knife? Yes, Green's. Not merely content with this, you go ahead and fingerprint the shovel, as well, and find Green's prints all over that.

Where is Green now? In the billiard room, with Colonel Mustard.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 8:10 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok - proceed to the billiard room, inform both Mustard and Green that evidence has been found that links someone in the room to a crime, and ask that they move to the hall/foyer to view the evidence.

If they will exit the room ahead of you, lag behind long enough to see if you can retrieve the object that was dropped into the pocket of the billiard table.
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 8:14 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok - proceed to the billiard room, inform both Mustard and Green that evidence has been found that links someone in the room to a crime, and ask that they move to the hall/foyer to view the evidence.

If they will exit the room ahead of you, lag behind long enough to see if you can retrieve the object that was dropped into the pocket of the billiard table. Green looks glum...he knows you've got him. Mustard glances away from you as well, but he stays in the billiard room, while Green follows you into the hall, watches you present the evidence, and confesses to the thievery. Unfortunately, you don't get a chance to snag the object in the billiard table.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 8:20 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can we "wait out" Mustard? Even if he can't get to his room, he's mentioned that he goes to bed early, so he'll have to doze off sometime, somewhere and maybe we can check the pocket then.

Meantime, let's confront White with what we know about the coffee sack, the bankbook and the safe.
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 8:22 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can we "wait out" Mustard? Even if he can't get to his room, he's mentioned that he goes to bed early, so he'll have to doze off sometime, somewhere and maybe we can check the pocket then. Well, it's morning. Maybe we can wait until elevenses are ready.

Meantime, let's confront White with what we know about the coffee sack, the bankbook and the safe. Her face falls too, and she confesses to the embezzling.

Now, time to catch the killer!
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 8:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I'm up for it, but this is making my brain tired...

Are there are sharp knives accessible in the kitchen? If so, get one.

Also, watch for the first opportunity to get into the billiard room and search the pocket.

Also, check all the guns for fingerprints. Perhaps...if any of the guns have been manipulated in the past there are prints left behind on them.
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 8:38 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I'm up for it, but this is making my brain tired...

Are there are sharp knives accessible in the kitchen? If so, get one. You've already got a knife (the one from the garden).

Also, watch for the first opportunity to get into the billiard room and search the pocket. That'll probably be when the gong rings for elevenses.

Also, check all the guns for fingerprints. Perhaps...if any of the guns have been manipulated in the past there are prints left behind on them. None.

HINT: You have everything you need to get the magnet from under the bed, and to get safely into the cellar. Elevenses will start once you get the shiny object from the pond - you're very close.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 8:46 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, is the knife that we have sharp enough to cut the rope that is across the cellar stairs? If so...cut the sucker!

Is the flask metallic? Can we tie the fishing line to it and use it as bait for the magnet?
Mattiel (Mattiel)
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Posted on Tuesday, September 07, 2010 - 8:50 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can we use the knife to cut the rope and go further in the cellar? If so, do it.

Then, could you tell if any of the inventory items are made out of iron? Maybe the wrench? If so, tie it to the fishing line with some knot and try to pull the magnet from under the bed.
Mattiel (Mattiel)
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Posted on Tuesday, September 07, 2010 - 8:51 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ha ha nice simultaneous ideas Ixoye! ;-)
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 8:54 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Fabulous ideas, Mattiel!
Balin (Balin)
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Posted on Tuesday, September 07, 2010 - 9:12 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Wow...the most simultaneous ideas I've ever seen. Great minds really do think alike.

Can we use the knife to cut the rope and go further in the cellar? If so, do it. Done - you cut the rope away and take it with you, although you doubt you'll need it now. You head down the cellar stairs to find a furnace, which is not running at the moment. It's also bolted shut. And there's a strange smell coming from it....

Then, could you tell if any of the inventory items are made out of iron? Yes - the safe key. Maybe the wrench? Not the wrench though. If so, tie it to the fishing line with some knot and try to pull the magnet from under the bed. You tie the safe key to the fishing line and toss it under the bed. The line goes taught as the magnet attaches - you pull the line and out comes the magnet!

Before I forget, you also have to figure out what was on the torn page in Tate's notebook before elevenses will start.
Ixoye724 (Ixoye724)
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Posted on Tuesday, September 07, 2010 - 9:24 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can we use the wrench to un-bolt the furnace?
Also, don't we have a key that has not been used yet?
Lastly, can we now use the fishing pole and magnet to retrieve the object from the pond?
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 1:17 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Can we use the wrench to un-bolt the furnace? Yes, and you do so. Opening the furnace, you find the source of the smell - the corpse of John Boddy. The cause of death is obvious - several strikes to the head. You search his bloodstained pockets, and find a crank.
Also, don't we have a key that has not been used yet? That was the iron safe key. We used it to get the magnet. However, there was one item that we found very early today (as in 8 June 1926) that we haven't used yet - maybe we can use that to figure out what was on the torn page in Tate's notebook.
Lastly, can we now use the fishing pole and magnet to retrieve the object from the pond? You first repair the fishing rod with the crank, then tie the magnet to the end and cast away! It's not too long before you feel a tug, and you reel in the line, pulling in...a dripping revolver!
Mattiel (Mattiel)
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Posted on Wednesday, September 08, 2010 - 9:04 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I have an idea concerning Tate's notebook: Can we use the charred sheet as a sort of "carbon copy", then fully color the notebook page just after the torn one with the pencil, and see if you can reveal the "negative" of what Tate had written?

Otherwise, check if the gun has missing bullets (giving evidence that this IS Boddy's murder weapon) and set in on the wall, in the right position (45 up if it's in the first column, straight across if it's in the second, 45 down if it's in the third) and see if any passage is revealed.
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 1:27 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I have an idea concerning Tate's notebook: Can we use the charred sheet as a sort of "carbon copy", then fully color the notebook page just after the torn one with the pencil, and see if you can reveal the "negative" of what Tate had written? By coloring the page with the pencil, you can pick up the impression of the writing on the previous page, so the sheet isn't necessary. However, you do reveal this:

11:58 PM

I found the murder weapon stashed inside a potted plant in the ballroom - I'm looking at it now. It seems to point toward our silver thief as the murderer, but...whenever he stole something, he buried it in the garden. So...this is a frame-up! And I think the person who would be most likely to do thi...


The last word trails off.


Otherwise, check if the gun has missing bullets (giving evidence that this IS Boddy's murder weapon) All 6 bullets are missing. This may not have killed Boddy (remember, he was hit over the head), but it was definitely the weapon used in the bank robbery. and set in on the wall, in the right position (45 up if it's in the first column, straight across if it's in the second, 45 down if it's in the third) and see if any passage is revealed. You do so (it's in the second row), but nothing happens.

Suddenly, you hear the loud CRASH! of a gong. You look out in the hall - all the guests are headed off to elevenses in the dining room. This may be a good time to sneak around unobserved.
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 2:34 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

To the billiard room! Check that pocket!
Mattiel (Mattiel)
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Posted on Wednesday, September 08, 2010 - 2:45 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

And also to the ballroom, to check if you can still find the weapon in one of the plants. And then, fingerprint analysis on it!

If the object in the billiard pocket is mustard's lighter, try to place it in the drawer indentation uptairs.

Will deal with the guns code later, now I have to work :-)
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 4:18 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

You have a feeling you're near the end, so before you do anything, you sneak upstairs and hide all your evidence (and inventory) in your bedroom. If something happens, at least the evidence will be safe. (This is excepting the revolver, of course, which is on the library wall. And the latex gloves, which you're wearing.)

To avert any fears, no, you can't die or otherwise lose in this adventure.

While walking back downstairs, you see Green and Mustard exit the billiard room simultaneously. They seem to be arguing as they head into the dining room. Better not interrupt them.


To the billiard room! Check that pocket! You reach into the pocket and pull out Mustard's lighter.

And also to the ballroom, to check if you can still find the weapon in one of the plants. And then, fingerprint analysis on it! You check the potted plants - no weapon. However, the soil of the plant nearest where Tate was killed is disturbed.

If the object in the billiard pocket is mustard's lighter, try to place it in the drawer indentation uptairs. You sneak into Mustard's room and place the lighter in the drawer indentation. The bottom of the drawer pops open, and you find...this is interesting. There's a half-empty packet of bird food, and another pair of latex gloves. There's also scratches in the wood, as if a hard metal object was dropped into here. You take the bird food and gloves, before closing the secret compartment and removing the lighter.

Will deal with the guns code later, now I have to work :-) And I have three classes in a row in a short while. I feel your pain.
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 4:20 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok - to the conservatory. Put some bird food into the bird cage and see if the bird eats any of it. If so, reach up and pull down on the cage.
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 4:22 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

My suspicion is that the heavy metal object is the candlestick, and it's been both in the drawer and in the plant, and may still have prints on it as well as blood (maybe) from Boddy if it was, in fact, used to hit him on the head. Let's see what happens with the cage, but we'll need to find Mustard soon.
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 4:22 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok - to the conservatory. Put some bird food into the bird cage and see if the bird eats any of it. You do so, and sure enough, the bird takes his attention off you and onto the food! If so, reach up and pull down on the cage. You pull the cage down, and hear a grinding sound. Looking down, you see that a section of floor has moved aside, opening up another secret passage!
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 4:25 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

My suspicion is that the heavy metal object is the candlestick, and it's been both in the drawer and in the plant, and may still have prints on it as well as blood (maybe) from Boddy if it was, in fact, used to hit him on the head. Let's see what happens with the cage, but we'll need to find Mustard soon. If the metal object in the drawer were the candlestick, and if that is indeed the murder weapon, there would have been blood in the drawer as well. Maybe another heavy weapon was in that drawer, though...
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 4:27 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, for now let's see where the secret passage leads that was revealed by the cage...
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 4:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, for now let's see where the secret passage leads that was revealed by the cage... The secret passage leads to the lounge, and...wow. That's a sight. One of the lounge chairs is spattered with blood, a tea cup is overturned on the coffee table...we've found the murder scene. Oh, and there's something peeking out under the bloody armchair.
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 4:37 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Check the object underneath the chair first. Anything else in the room that appears to belong to any of the people in the house?
Mattiel (Mattiel)
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Posted on Wednesday, September 08, 2010 - 7:18 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I also suspect the candlestick to be the murder weapon... but who knows, maybe the bank robber/killer is not the same who killed Boddy... we already have 2 guilty ones, maybe we're up for two more :-)

Ok, after you check the lounge go back to the library and face the guns wall. I'll use letters a, b and c to indicate the row (from top to bottom) and numbers 1, 2, 3 and 4 to indicate the column (from left to right). To make things clear, the previously missing gun should be in position b-3.

Now, set all the guns straight across, to start.

Then, turn gun a-3 45 up, and gun c-3 45 down. Anything happens? If not, put a-3 and c-3 straight across again, and try the same movements with the other columns, one by one (a-1 up, c-1 down, etc.).
If we still obtain nothing, try to turn all the a-row guns 45 up, and all the c-row guns 45 down.

Hope it's enough... :-)
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 9:42 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Check the object underneath the chair first. Anything else in the room that appears to belong to any of the people in the house? There's a crumpled ball of paper. When you smooth it out, you find a gold key wrapped inside it. The paper - which is torn - also has some writing on it:

1 3 - 2 3
2 2 - 1 1
3 1 - 3 2


I also suspect the candlestick to be the murder weapon... but who knows, maybe the bank robber/killer is not the same who killed Boddy... we already have 2 guilty ones, maybe we're up for two more :-) Well, let's review the evidence...we have found all the other potential weapons, none of which have blood on them. Also take a look at Boddy's note and the items found in Mustard's drawer - remember, we need means, opportunity, and motive.

Ok, after you check the lounge go back to the library and face the guns wall. I'll use letters a, b and c to indicate the row (from top to bottom) and numbers 1, 2, 3 and 4 to indicate the column (from left to right). To make things clear, the previously missing gun should be in position b-3. That is correct.

Now, set all the guns straight across, to start.

Then, turn gun a-3 45 up, and gun c-3 45 down. Anything happens? If not, put a-3 and c-3 straight across again, and try the same movements with the other columns, one by one (a-1 up, c-1 down, etc.).
If we still obtain nothing, try to turn all the a-row guns 45 up, and all the c-row guns 45 down. These combinations don't work either.

Hope it's enough... :-)
Mattiel (Mattiel)
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Posted on Wednesday, September 08, 2010 - 9:51 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ha! So here's the combination!
Well now according to the torn paper, set the guns as follows:

up down - across down
across across - up up
down up - down across


where, of course, "up" stands for 45 up and "down" stands for 45 down.
What happens? (Hoping that something DOES happen...)
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 9:53 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, try the guns this way:

A1 pointing barrel up
A2 pointing barrel down
A3 straight
A4 pointing barrel down
B1 straight
B2 straight
B3 barrel up
B4 barrel up
C1 barrel down
C2 barrel up
C3 barrel down
C4 straight
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 9:54 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

ha ha ha...you got it typed faster than I did, let's hope it works!
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 9:58 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ha! So here's the combination!
Well now according to the torn paper, set the guns as follows:

up down - across down
across across - up up
down up - down across

where, of course, "up" stands for 45 up and "down" stands for 45 down.
What happens? (Hoping that something DOES happen...) As you set the last gun into its position, you hear a click behind you. Turning around, you notice one of the bookcases on the wall sink into the floor, revealing a golden safe with a keyhole.

You're quite sure that the gold key fits this keyhole, but before you open it, you think...you need to answer this question:

WHO KILLED MR. BODDY?
WHERE?
WITH WHAT?
Ixoye724 (Ixoye724)
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Posted on Wednesday, September 08, 2010 - 10:00 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, go and find Mustard and Plum - ask both of them to remove their jackets (if wearing one) and empty any and all pockets in them. After that, ask them to also empty pants pockets, and frisk them if necessary to see if either of them are concealing anything (like...the candlestick).
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 10:04 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Ok, go and find Mustard and Plum - ask both of them to remove their jackets (if wearing one) and empty any and all pockets in them. After that, ask them to also empty pants pockets, and frisk them if necessary to see if either of them are concealing anything (like...the candlestick). You look around, but the house appears to be empty. It seems like everyone went off to the village.

You're right at the ending now...the only thing you have to do is look at all the evidence and figure out the only person who had the means to kill Boddy. By which I mean, who is the only person who could have entered the lounge? And you've used process of elimination to find the murder weapon, so just make the accusation (as if you were playing the game), and if you've got it right, you open the golden safe.
Balin (Balin)
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Posted on Wednesday, September 08, 2010 - 10:08 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I should add to the evidence (my fault for failing to mention this earlier: The bloody armchair was facing the lounge door. If Boddy had seen his assailant enter, he would have definitely reacted in some way, so the killer must not have come in through the door.
Mattiel (Mattiel)
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Posted on Wednesday, September 08, 2010 - 10:20 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well I try that: the killer is Mustard (he's the one concealing the bird's food, necessary to gain access to the secret passage from conservatory to lounge); the room is clearly the lounge; the weapon should be the candlestick, by elimination... There's still a possibility that Green accessed his drawer with the lighter, but he sounds more like a gold/silver-attracted thief than a killer. And concerning the scratches in the drawer, that could have be done by the lead pipe when stolen before Tate's death, or by the gun... not clear...

Anyway, I accuse MUSTARD to have killed Mr Boddy in the LOUNGE with the CANDLESTICK. The motive is that Mustard was responsible for the banking robbery/killing few days before, and Boddy had evidence against him.
Balin (Balin)
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Posted on Thursday, September 09, 2010 - 12:12 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Well I try that: the killer is Mustard (he's the one concealing the bird's food, necessary to gain access to the secret passage from conservatory to lounge); the room is clearly the lounge; the weapon should be the candlestick, by elimination... There's still a possibility that Green accessed his drawer with the lighter, but he sounds more like a gold/silver-attracted thief than a killer. And concerning the scratches in the drawer, that could have be done by the lead pipe when stolen before Tate's death, or by the gun... not clear... After the events below are resolved, I will explain everything. And I mean EVERYTHING.

Anyway, I accuse MUSTARD to have killed Mr Boddy in the LOUNGE with the CANDLESTICK. The motive is that Mustard was responsible for the banking robbery/killing few days before, and Boddy had evidence against him. That sounds very correct, so you open the safe with the gold key, and find...

All the evidence you need.

There are copious money stacks filling up most of the safe. The only other items in there are the key to the lounge and a very silver, very bloody candlestick.

You pick up the candlestick, and ponder for a brief moment. While you're busy pondering, you feel something slap at your hip pocket. Quickly, you turn around, reaching for your service revolver...which isn't there. You look up, and Colonel Mustard is standing there, pointing your gun at you.

No words are necessary, as you move away from the safe and back towards the bookcase in the corner. Mustard moves over to the safe, and one eye trained on you, closes and locks it with a duplicate key.

You're still backing up, and you accidentally bang your foot on something hard and metal. You've reached the wall, still holding the candlestick, and Mustard is now looking straight at you, gesturing with the gun. "Toss it over."

"And you won't shoot?" you ask.

Mustard shakes his head. "Oh, no, I'll still shoot you, but toss over the candlestick first." The gun is trained directly at your forehead.

This does not look good...there has to be a way to defeat Mustard....
Ixoye724 (Ixoye724)
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Posted on Thursday, September 09, 2010 - 3:07 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Did your foot bang against the extinguisher?

Are you quick enough to toss the candlestick high in the air, which will cause Mustard to be distracted as he tries to catch it, then grab the extinguisher and spray Mustard, hoping to disarm him?
Balin (Balin)
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Posted on Thursday, September 09, 2010 - 4:10 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Did your foot bang against the extinguisher? Yes, it did...

Are you quick enough to toss the candlestick high in the air, which will cause Mustard to be distracted as he tries to catch it, then grab the extinguisher and spray Mustard, hoping to disarm him? Well, there's only one way to find out...

You lob the candlestick high into the air. Sure enough, Mustard looks up to try and catch it. While he's looking away, you grab the fire extinguisher, and by the time he's caught the candlestick, you've got the extinguisher aimed.

Pulling the trigger, you blast Mustard in the face. Blinded, he fires two wild shot, but you duck. He fires four more times...no hits. Enraged, he charges you, so you swing the fire extinguisher and catch him clean on the side of the head. Mustard staggers back and drops the gun, out cold.

Exhausted, you head out to the hall and call Inspector Brown, telling him to bring three sets of cuffs. You hang up the phone, and suddenly, the front door bursts open and the other five guests rush in. "What happened? We heard the shots!" exclaims Plum. You simply smile.

"Case closed."

**********SPOILER**********

In the spirit of Adrian Monk...Here's what happened:

As it turns out, Colonel Mustard was destitute. He'd been trying to publish his memoirs, but had been hounded by publishers. Also, he suspected that the publishers had found out that he'd received his medals through illegitimate means. As such, he decided the best thing to do was to rob the village bank.

He chose June 3rd for the date of the robbery - it was the day all the guests arrived at Tudor Hall. Being acquainted with Sir Hugh Black, he knew all the secrets of the mansion, notably the library safe and the false-bottomed drawer. He then put his plan into action.

Mustard took the sheet from the ballroom and cut holes in it. He then stole a revolver from the library wall and went to the bank, stealing over 100,000 pounds and murdering six people. When he returned to the mansion, he hid the money in the safe, before re-stealing the revolver and hiding it, along with the stolen bird food and a pair of latex gloves, in the false-bottomed drawer, which Sir Hugh had made especially for him (that's why the lighter opened the drawer). The revolver made the scratches inside the drawer.

Mustard was also a light sleeper, and an excellent observer. He quickly picked up on Green's thievery and White's embezzling, but at the time, did not know how to exploit this.

On the afternoon of June 5th, the police came to Tudor Hall and questioned Mr. Boddy about the robbery. Boddy realized that Mustard had stolen the gun, having seen Mustard take an interest in them at an earlier date. He put the pieces together and blackmailed Mustard, demanding a share of the money, else he go to the police. Mustard pretended to agree, but he instead decided to get rid of Mr. Boddy.

**********SPOILER PART II COMING UP**********
Balin (Balin)
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Posted on Thursday, September 09, 2010 - 4:11 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

**********SPOILER PART II**********

Again, having known Sir Hugh, Mustard knew where Mrs. White hid her keys, and was able to steal them at any time. He also had a copy of the library safe key. At dinner, Mustard took advantage of a distraction towards the end of the meal to swipe one of the candlesticks. He then went with the rest of the guests to tea, and Boddy was there too - Mustard had invited Boddy to tea in order to, supposedly, discuss the "arrangement." However, Mustard had a bottle of sleeping pills with him (in case he had trouble sleeping), and he slipped some of them into his host's tea. Not enough to kill him, but enough to make him drowsy.

After all the guests had left, Mustard returned to the lounge via the secret passage and killed Mr. Boddy with the candlestick. He then dragged the body to the cellar and threw the corpse down the stairs. After that, he hid the candlestick in a potted palm - hoping to frame Mr. Green, the silver thief - and the lounge key inside the library safe. Knowing the police would be arriving soon, he threw the revolver into the fishing pond, having tied a length of fishing line to it already. The fishing line could not be seen in the setting sun; that's why you only saw the glint of the revolver.

Two days later, you and Tate arrived. Tate was doing some snooping that night, and found the candlestick in the potted palm in the ballroom. He realized it could not have been Green's doing, as Green was hiding his stolen goods in the garden. As he pondered, Mustard was watching. In fear, he ran into the kitchen, got the lead pipe, and hit Tate on the head with it as he was writing in his notebook.

Mustard needed to do something fast - fortunately (for him), he was a quick thinker. First, he tore the incriminating page out of Tate's notebook, before taking the ballroom sheet (which he had replaced on the podium after the robbery) and covering the body with it. He placed the notebook page on top of that.

Running upstairs, he pulled the revolver out of the pond (using the fishing line, which he'd strung to his window). He then stole Plum's flask from his nightstand, placing the sleeping pills in its place. Mustard assumed you'd think the pills were Plum's - unfortunately for him, there were no fingerprints on the bottle. If Plum had been using the pills, his prints would have been on the bottle - a contradiction to the facts!

Anyway, Mustard then replaced Tate's notebook on his nightstand, before going downstairs and pouring the whiskey from Plum's flask onto Tate's body. He did not light it yet, though - it was not time to raise the alarm.

Meanwhile, Green had already stolen the knife from the kitchen and was burying it in the garden. He planned to rake over the garden later, and had the rake with him. However, Mustard went into the conservatory to hide the lead pipe in the fish tank, causing Green to panic (thinking someone could see him) and run, leaving the rake in the woods. Green did have enough sense to hide the shovel in the garage, but forgot to close it - another mistake.

**********SPOILER PART III (FINAL) ON THE WAY**********
Balin (Balin)
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Posted on Thursday, September 09, 2010 - 4:13 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

**********SPOILER PART III (FINAL)**********

Mustard then went up to his room and used his lighter to burn away a 2-meter length of fishing line, before removing the revolver and re-stringing the fishing pole. He then went back to the ballroom, removed the candlestick, and set Tate's body on fire. He also had the ballroom key with him as he snuck upstairs, waiting for the alarm to be raised, which Green did when he tried to sneak upstairs.

(I forgot to mention that White had already hidden the bankbook, and had done so on the night of the 6th. Not knowing where Boddy's safe key was, she pried open the safe with the wrench, hid the wrench, and took the bankbook upstairs - after locking the study, that is. She also hid the key behind the painting in the master bedroom, which had been trashed earlier by Mustard, looking for the combination to the library safe. He didn't realize that Boddy had had it with him - and the gold library safe key - when he was murdered, and he also didn't realize until it was too late that Boddy had his fishing crank, which he had stolen as part of the blackmail.

I forgot to mention also that Mustard had thrown Boddy's body into the furnace after the initial investigation, not knowing Boddy had the crank at this time. He'd bolted the furnace by hand.

And back to White - her mistakes were catching a the bankbook on the moneybox in the safe, leaving a telltale leather scrap, and hiding the wrench in the wine cellar, where only she had access!)

Anyways (sorry for my rambling), after the alarm was raised and the firemen had left, Mustard went back to the ballroom and locked it from the inside. He then threaded the fishing line through the keyhole until it came out from under the door, tied the ballroom key to it, and pulled the key into the keyhole, burning the line away with his lighter again.

He then went to the compost heap and threw the flask into the woods, dropping the fishing line in the process. After that, Mustard went to the library, hid the candlestick in the safe, and threw the revolver into the pond, knowing his room would be searched. He hoped that you would be confused, but you were just too smart for him.

OK, that's everything...wow, the spoiler took almost an hour just to write! I hope you all enjoyed this mystery - if I left out any details or contradicted myself, I'm sorry...this was my first mystery adventure and I hope you had as much fun as I did!

Excellent work to all detectives involved - ISH, Whirligig, Delboy, Viniter - and promotions to Detective First Class go to Ixoye and Mattiel, who did not rest until we captured our man! (Actually, two men and a woman, but still....)

So, who killed Mr. Boddy?

COLONEL MUSTARD in the LOUNGE with the CANDLESTICK

***********FIN**********
Ixoye724 (Ixoye724)
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Username: Ixoye724

Post Number: 2293
Registered: 1-2001
Posted on Thursday, September 09, 2010 - 4:22 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Very, very enjoyable puzzle! Quite entertaining as well!
Mattiel (Mattiel)
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Username: Mattiel

Post Number: 329
Registered: 6-2005
Posted on Thursday, September 09, 2010 - 9:46 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Excellent mystery!!! Congrats!

Did you plan all the actions? And the needed steps, puzzles, and so and so? Must have been a "titanic" job! (don't know if that means something in english, it does in italian :-P)
Balin (Balin)
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Username: Balin

Post Number: 4109
Registered: 4-2010
Posted on Thursday, September 09, 2010 - 12:21 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I planned everything...ish. I had a detailed plan for the actions and puzzles, but only a general idea for what the characters would say in certain situations. So, when asked for their alibis (or something not directly related to the plot), I had to create dialogue on the spot. All this, of course, doesn't mean I didn't end up having to improvise on the fly - for instance, the rake was not in my original plan, but when it was pointed out that the dug-up spot should be visible, I added a rake to the storyline.

Glad you liked it!
Balin (Balin)
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Username: Balin

Post Number: 4134
Registered: 4-2010
Posted on Thursday, September 09, 2010 - 4:18 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

And I can't resist a little weightlessness...

Higgledy piggledy
Ixoye and Mattiel
Working together to
Solve a bad crime;

Gathering clues in this
Faux-rensicology,
They caught the killer, and
Now he'll do time.
Delboy (Delboy)
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Username: Delboy

Post Number: 17
Registered: 8-2010
Posted on Thursday, September 09, 2010 - 7:22 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Very nice adventure, shame I didn't have time to get involved towards the end. Looking forward to your next adventure.

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